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import { Entry, Quality, EquipBase, Equip } from './bean';
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import { qualitys, entry_initor, extra_entry_num, quality_coefficient } from './constant';
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const extraEntrys = ['atk', 'hp', 'def', 'defPercent', 'hpPercent'];
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export const armorUniqueCategorys = [
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{
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name: 'dispute',
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icon: 'U_Armor01.png',
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entry: [
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{ type: 'def', valCoefficient: 1.0 },
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{ type: 'hp', valCoefficient: 1.4 },
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{ type: 'atk', valCoefficient: 1.4 },
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],
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},
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{
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name: 'jianHao',
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icon: 'U_Armor02.png',
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entry: [
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{ type: 'def', valCoefficient: 2.1 },
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{ type: 'hp', valCoefficient: 2.6 },
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],
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},
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{
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name: 'samurai',
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icon: 'U_Armor03.png',
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entry: [
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{ type: 'def', valCoefficient: 1.3 },
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{ type: 'hp', valCoefficient: 1.7 },
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{ type: 'atk', valCoefficient: 0.9 },
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],
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},
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{
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name: 'trackers',
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icon: 'U_Armor04.png',
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entry: [
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{ type: 'def', valCoefficient: 0.9 },
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{ type: 'critDmg', valCoefficient: 1.7 },
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{ type: 'atk', valCoefficient: 1.7 },
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],
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},
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{
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name: 'rongYi',
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icon: 'U_Armor05.png',
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entry: [
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{ type: 'hp', valCoefficient: 1.6 },
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{ type: 'atk', valCoefficient: 2.4 },
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{ type: 'bloc', valCoefficient: 1.2 },
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],
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},
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{
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name: 'nightwear',
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icon: 'U_Armor06.png',
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entry: [
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{ type: 'def', valCoefficient: 1.2 },
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{ type: 'hp', valCoefficient: 1.5 },
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{ type: 'atk', valCoefficient: 1.2 },
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],
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},
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{
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name: 'wildDragon',
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icon: 'U_Armor07.png',
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entry: [
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{ type: 'def', valCoefficient: 1.5 },
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{ type: 'bloc', valCoefficient: 1.2 },
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{ type: 'hp', valCoefficient: 1.4 },
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],
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},
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];
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export const armorCategorys = [
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{
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name: 'guard',
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icon: 'A_A2.png',
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entry: [
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{ type: 'def', valCoefficient: 2 },
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{ type: 'hp', valCoefficient: 0.6 },
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],
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},
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{
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name: 'redWillow',
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icon: 'A_A3.png',
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entry: [
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{ type: 'def', valCoefficient: 0.9 },
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{ type: 'hp', valCoefficient: 1.2 },
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],
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},
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{
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name: 'warrior',
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icon: 'A_A5.png',
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entry: [
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{ type: 'def', valCoefficient: 1.1 },
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{ type: 'hp', valCoefficient: 0.8 },
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],
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},
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{
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name: 'lightArmor',
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icon: 'A_A7.png',
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entry: [
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{ type: 'def', valCoefficient: 0.7 },
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{ type: 'hp', valCoefficient: 0.5 },
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{ type: 'atk', valCoefficient: 0.5 },
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],
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},
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{
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name: 'furryArmor',
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icon: 'A_A9.png',
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entry: [
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{ type: 'def', valCoefficient: 0.8 },
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{ type: 'hp', valCoefficient: 0.8 },
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{ type: 'atk', valCoefficient: 0.4 },
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],
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},
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];
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export const initialArmor = () => {
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const type = 'armor';
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const qualityBean = new Quality(qualitys[0], type);
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const base = new EquipBase('initial', 'A_A3.png', [new Entry('def', 1, '+1', 100)]);
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const extraEntry = [new Entry('hp', 10, '+10', 100)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
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};
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export const createArmor = (quality, lv) => {
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const type = 'armor';
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const qualityBean = new Quality(quality, type);
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const base = createBase(quality, lv);
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const extraEntry = new Array();
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const extraEntryNum = extra_entry_num[quality];
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for (let i = 0; i < extraEntryNum; i++) {
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extraEntry.push(armorExtraEntry(quality, lv));
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}
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return new Equip(type, lv, qualityBean, base, extraEntry);
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};
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export const armorExtraEntry = (quality, lv) => {
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const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)];
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const initor = entry_initor[type];
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const qualityCoefficient = quality_coefficient.armor[quality];
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const entry = initor(lv, qualityCoefficient);
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return entry;
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};
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const createBase = (quality, lv) => {
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const array = quality == 'unique' ? armorUniqueCategorys : armorCategorys;
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const category = array[Math.floor(Math.random() * array.length)];
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const entry = new Array();
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category.entry.forEach((item) => {
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const initor = entry_initor[item.type];
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const qualityCoefficient = quality_coefficient.armor[quality];
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entry.push(initor(lv, qualityCoefficient, item.valCoefficient));
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});
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return new EquipBase(category.name, category.icon, entry);
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};
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