一个全随机的刷装备小游戏
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

154 lines
4.0 KiB

2 months ago
import { Entry, Quality, EquipBase, Equip } from './bean';
import { qualitys, entry_initor, extra_entry_num, quality_coefficient } from './constant';
const extraEntrys = ['atk', 'hp', 'def', 'defPercent', 'hpPercent'];
export const armorUniqueCategorys = [
2 months ago
{
name: 'dispute',
icon: 'U_Armor01.png',
entry: [
{ type: 'def', valCoefficient: 1.0 },
{ type: 'hp', valCoefficient: 1.4 },
{ type: 'atk', valCoefficient: 1.4 },
],
},
{
name: 'jianHao',
icon: 'U_Armor02.png',
entry: [
{ type: 'def', valCoefficient: 2.1 },
{ type: 'hp', valCoefficient: 2.6 },
],
},
{
name: 'samurai',
icon: 'U_Armor03.png',
entry: [
{ type: 'def', valCoefficient: 1.3 },
{ type: 'hp', valCoefficient: 1.7 },
{ type: 'atk', valCoefficient: 0.9 },
],
},
{
name: 'trackers',
icon: 'U_Armor04.png',
entry: [
{ type: 'def', valCoefficient: 0.9 },
{ type: 'critDmg', valCoefficient: 1.7 },
{ type: 'atk', valCoefficient: 1.7 },
],
},
{
name: 'rongYi',
icon: 'U_Armor05.png',
entry: [
{ type: 'hp', valCoefficient: 1.6 },
{ type: 'atk', valCoefficient: 2.4 },
{ type: 'bloc', valCoefficient: 1.2 },
],
},
{
name: 'nightwear',
icon: 'U_Armor06.png',
entry: [
{ type: 'def', valCoefficient: 1.2 },
{ type: 'hp', valCoefficient: 1.5 },
{ type: 'atk', valCoefficient: 1.2 },
],
},
{
name: 'wildDragon',
icon: 'U_Armor07.png',
entry: [
{ type: 'def', valCoefficient: 1.5 },
{ type: 'bloc', valCoefficient: 1.2 },
{ type: 'hp', valCoefficient: 1.4 },
],
},
];
export const armorCategorys = [
2 months ago
{
name: 'guard',
icon: 'A_A2.png',
entry: [
{ type: 'def', valCoefficient: 2 },
{ type: 'hp', valCoefficient: 0.6 },
],
},
{
name: 'redWillow',
icon: 'A_A3.png',
entry: [
{ type: 'def', valCoefficient: 0.9 },
{ type: 'hp', valCoefficient: 1.2 },
],
},
{
name: 'warrior',
icon: 'A_A5.png',
entry: [
{ type: 'def', valCoefficient: 1.1 },
{ type: 'hp', valCoefficient: 0.8 },
],
},
{
name: 'lightArmor',
icon: 'A_A7.png',
entry: [
{ type: 'def', valCoefficient: 0.7 },
{ type: 'hp', valCoefficient: 0.5 },
{ type: 'atk', valCoefficient: 0.5 },
],
},
{
name: 'furryArmor',
icon: 'A_A9.png',
entry: [
{ type: 'def', valCoefficient: 0.8 },
{ type: 'hp', valCoefficient: 0.8 },
{ type: 'atk', valCoefficient: 0.4 },
],
},
];
export const initialArmor = () => {
const type = 'armor';
const qualityBean = new Quality(qualitys[0], type);
const base = new EquipBase('initial', 'A_A3.png', [new Entry('def', 1, '+1', 100)]);
const extraEntry = [new Entry('hp', 10, '+10', 100)];
return new Equip(type, 1, qualityBean, base, extraEntry);
};
export const createArmor = (quality, lv) => {
const type = 'armor';
const qualityBean = new Quality(quality, type);
const base = createBase(quality, lv);
const extraEntry = new Array();
const extraEntryNum = extra_entry_num[quality];
for (let i = 0; i < extraEntryNum; i++) {
extraEntry.push(armorExtraEntry(quality, lv));
}
return new Equip(type, lv, qualityBean, base, extraEntry);
};
export const armorExtraEntry = (quality, lv) => {
const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)];
const initor = entry_initor[type];
const qualityCoefficient = quality_coefficient.armor[quality];
const entry = initor(lv, qualityCoefficient);
return entry;
};
const createBase = (quality, lv) => {
const array = quality == 'unique' ? armorUniqueCategorys : armorCategorys;
2 months ago
const category = array[Math.floor(Math.random() * array.length)];
const entry = new Array();
category.entry.forEach((item) => {
const initor = entry_initor[item.type];
const qualityCoefficient = quality_coefficient.armor[quality];
entry.push(initor(lv, qualityCoefficient, item.valCoefficient));
});
return new EquipBase(category.name, category.icon, entry);
};