一个全随机的刷装备小游戏
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4 months ago
<template>
<div class="strengthen" v-if="equip">
<div class="coins">
{{ t('coins.0') }}:{{ useCoins }}
</div>
<Tooltip :infos="[t('stDesc.1'), t('stDesc.2'), t('stDesc.3'), t('stDesc.4'), t('stDesc.5')]" width="8rem">
<div class="descript">- {{ t('stDesc.0') }} -</div>
</Tooltip>
<div class="equip">
<EquipIcon :equip="equip" />
<div class='name' :style="{ color: equip.quality.color }">
{{ t(equip.type + '.' + equip.base.name + '.0') }}
{{ equip.strengthenLv ? '(+' + equip.strengthenLv + ')' : '' }}
</div>
</div>
<div class="entry">
<div>
<div v-for="v in equip.base.entry" :key="v.id">
{{ t(v.type + '.0') }} : + {{ strengthenValue(v.value, equip.strengthenLv) }}
</div>
</div>
<div class="arror"></div>
<div>
<div v-for="v in equip.base.entry" :key="v.id">
<span>{{ strengthenValue(v.value, equip.strengthenLv + 1) }}</span>
<span class="set">
({{ strengthenValue(v.value, equip.strengthenLv + 1) - strengthenValue(v.value,
equip.strengthenLv) }})
</span>
</div>
</div>
</div>
<div class="btn-group" v-if='!auto'>
<p>需要金币<span :class="{ 'red': useCoins < needCoins }">{{ needCoins }}</span></p>
<button class="button" @click="strengthen">强化至+{{ parseInt(equip.strengthenLv) + 1 }}</button>
</div>
<div class="btn-group" v-if='!auto'>
<p>自动强化目标等级</p>
<p><input type="number" placeholder="目标等级" max="15" min="5" v-model="autoLv"></p>
<button class="button" @click="startAuto">自动强化</button>
</div>
<div class="btn-group" v-if='auto'>
<p>自动强化中...</p>
<button class="button" @click="stopAuto">中断自动强化</button>
</div>
<Tooltip :infos="[t('reforgeDesc.1'), t('reforgeDesc.2')]" width="8rem">
<div class="descript">- {{ t('reforgeDesc.0') }} -</div>
</Tooltip>
<div class="extraEntry" @mouseover="reforgeFlag = true" @mouseleave="reforgeFlag = false; reforgeing = false;"
@click="reforge">
<div class="extraEntry-item" v-for="(v, k) in equip.extraEntry" :key="v.id"
v-if="!reforgeFlag || reforgeing">
<button class="button">
<div>
{{ t(v.type + '.0') }} : {{ v.showVal }}({{ v.percent }}%)
</div>
</button>
</div>
<div :class="['extraEntry-item', useCoins < reforgeNeed ? 'red' : '']" v-if="reforgeFlag && !reforgeing">
点击花费{{ reforgeNeed }}金币重铸
</div>
</div>
</div>
</template>
<script lang="ts" setup>
import { useStore } from "vuex";
import { reactive, onMounted, ref, computed, watch } from "vue";
import { useI18n } from "vue3-i18n";
import { Tooltip, EquipIcon } from "@/components"
import { strengthenValue } from "@/tool"
import { extra_entry_num, weaponExtraEntry, armorExtraEntry, neckExtraEntry, ringExtraEntry } from "@/config";
const { t } = useI18n();
const { state, commit, dispatch } = useStore();
const auto = ref(false);
const autoLv = ref(12);
const successLv = 5;
const rates = [0.8, 0.65, 0.45, 0.3, 0.2];
const reforgeFlag = ref(false);
const reforgeing = ref(false);
const height = computed(() => {
if (prop.equip) {
return prop.equip.extraEntry.length * 2.5 + 'rem';
}
return '1rem';
})
const reforgeNeed = computed(() => {
const equip = prop.equip;
if (!equip) {
return 0;
}
return Math.round(equip.lv * equip.quality.qualityCoefficient * (200 + 10 * equip.lv) / 6);
})
const prop = defineProps({
equip: {
type: Object,
default: null
}
});
const useCoins = computed(() => {
return state.playerAttribute.coins;
})
const needCoins = computed(() => {
return Math.round((prop.equip.lv + 1) * (1.1 ** (prop.equip.strengthenLv) ** 1.1) * (10 + prop.equip.lv / 5) + 100);
})
const strengthen = () => {
if (auto.value && prop.equip.strengthenLv >= autoLv.value) {
auto.value = false;
commit("set_sys_info", { msg: t('strengthenFinish'), type: "win", });
return;
}
if (useCoins.value < needCoins.value) {
auto.value = false;
commit("set_sys_info", { msg: t('stNoCoins'), type: "warning", });
return
}
const lv = prop.equip.strengthenLv;
let rate = 1;
if (lv > successLv) {
let idx = lv - successLv - 1;
const len = rates.length;
idx = idx > len ? len : idx;
rate = rates[idx];
}
if (Math.random() < rate) {
prop.equip.strengthenLv++
} else if (lv >= 5) {
prop.equip.strengthenLv--
}
commit("add_player_coins", -1 * needCoins.value);
auto.value && setTimeout(strengthen, 200);
};
const startAuto = () => {
auto.value = true;
strengthen();
};
const stopAuto = () => {
auto.value = false;
};
const reforger = {
weapon: weaponExtraEntry,
armor: armorExtraEntry,
neck: neckExtraEntry,
ring: ringExtraEntry,
}
const reforge = () => {
if (useCoins.value < reforgeNeed.value) {
commit("set_sys_info", { msg: t('stNoCoins'), type: "warning", });
return
}
const equip = prop.equip;
const quality = equip.quality.quality;
const extraEntryNum = extra_entry_num[quality];
const extraEntry = new Array();
for (let i = 0; i < extraEntryNum; i++) {
const entry = reforger[equip.type](quality, equip.lv);
extraEntry.push(entry);
}
commit("add_player_coins", -1 * reforgeNeed.value);
equip.extraEntry = extraEntry;
reforgeing.value = true;
}
onMounted(() => { });
</script>
<style lang="scss" scoped>
.strengthen {
color: #f1f1f1;
width: 25rem;
height: auto;
background: rgba(0, 0, 0, 0.2);
border: #393839;
border-radius: 0.4rem;
padding: 0 1rem;
box-sizing: border-box;
}
.coins{
display: flex;
align-items: center !important;
justify-content: center;
font-size: 1.1rem;
color: #2fe20f;
}
.descript {
font-family: 'MaShanZheng' !important;
display: flex;
align-items: center !important;
justify-content: center;
font-size: 1.6rem;
padding: 1.4rem 0.7rem;
color: #efb96e;
}
.equip {
display: flex;
width: 100%;
justify-content: center;
.name {
font-size: 1.6rem;
height: 3.5rem;
line-height: 3.5rem;
margin-left: 1.6rem;
font-size: 1.2rem;
}
}
.entry {
width: 100%;
padding: 1rem;
display: flex;
justify-content: space-around;
font-size: 1.2rem;
align-items: center;
div {
text-align: left;
&>div {
height: 2rem;
}
.set {
color: #2fe20f;
margin-left: 0.7rem;
}
}
}
.btn-group {
display: flex;
align-items: center;
justify-content: center;
padding: 0.5rem;
background: #000;
.red {
color: red;
}
}
.extraEntry {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
padding-left: 1.2rem;
padding-bottom: 0.6rem;
color: #68d5ed;
height: v-bind('height');
cursor: pointer;
div {
display: flex;
justify-content: center;
&>div {
display: flex;
justify-content: center;
}
}
.button {
border: 0;
width: 80%;
}
.reforge-tip {
height: 100%;
display: flex;
justify-content: center;
}
.red {
color: red;
}
}
</style>