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173 lines
9.1 KiB
173 lines
9.1 KiB
2 weeks ago
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export default class Zh {
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title = '挂机放置游戏';
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welcome = ['欢迎你勇士,点击地图上的副本开始战斗。', '界面左上角菜单可以打开世界副本地图。'];
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loadEmpty = '未读取到存档!';
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loadError = '存档坏了!';
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loadSuccess = '读取存档成功';
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sellLocked = '装备已锁定,请先解锁再出售';
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sellEquip = '出售装备获得金币';
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stFinish = '装备已经达到目标强化等级。';
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stNoCoins = '钱不够啊,强化啥呢。';
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noRefreshTimes = '刷新次数不够了,等等吧。';
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unEquip = '未装备';
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weapon = {
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type: '武器',
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creation: ['创世亡命剑', '只有被选中的勇士才能唤醒它真正的力量。'],
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nameless: ['无名剑', '没有人知道它的来历。'],
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scarlet: ['阿加雷斯血色巨剑', '诚既勇兮又以武,终刚强兮不可凌。身既死兮神以灵,子魂魄兮为鬼雄。'],
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death: ['死亡之刃', '万物生自守恒,源力破则失。'],
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frostDragon: ['霜龙利刃', '傲雪冷心绝,万念化冰华。'],
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dragon: ['神龙纳格林之刃', '神龙纳格林的爪子锻造的利刃'],
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adventurer: ['大师大冒险家之剑', '大师大冒险家之剑'],
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seraphim: ['六翼天使武刃', '见主坐在高高的宝座上。他的衣裳垂下,遮满圣殿。其上有撒拉弗侍立。各有六个翅膀。用两个翅膀遮脸,两个翅膀遮脚,两个翅膀飞翔。'],
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shuzhuwan: ['数珠丸恒次', '具体情况不明,传说为日莲上人所有'],
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leibse: ['埃苏莱布斯军刀', '埃苏莱布斯军刀'],
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hellrock: ['狱岩石太刀', '用狱岩石制作的太刀,据说拥有让使用者潜力爆发的神秘力量'],
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warrior: ['战士长剑', '六级战士使用的长剑'],
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redWillow: ['赤柳血刃', '似乎会给使用者提供生命气息'],
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sword: ['普通长剑', '朴实无华普通长剑,有的只有强力的攻击力'],
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waveBlade: ['紫炎波刃剑', '传说中的狂战士最喜爱的剑。'],
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furryPaw: ['毛毛的爪子', '这?这也是武器?'],
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iceCrystals: ['冰晶之刃', '剑锋覆盖着冰晶,碰到的敌人都会被冻住。'],
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initial: ['新手短剑', '新手菜鸡使用的短剑'],
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};
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armor = {
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type: '防具',
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dispute: ['争执连身衣', '争执连身衣'],
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jianHao: ['剑豪盔甲', '剑豪盔甲'],
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samurai: ['隐武士铠甲', '隐武士铠甲'],
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trackers: ['芬撒里尔追踪者', '芬撒里尔追踪者'],
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rongYi: ['肃清者戎衣', '相传看到这一袭黑衣的人都死了。'],
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nightwear: ['红月的夜行衣', '红月的夜行衣'],
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wildDragon: ['先代狂龙战士盔甲', '先代狂龙战士盔甲'],
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guard: ['紫金守护胸甲', '够肉才能输出'],
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redWillow: ['赤柳血铠', '似乎会给使用者提供生命气息'],
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warrior: ['战士重铠', '六级战士使用的重型铠甲'],
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lightArmor: ['天权轻甲', '舍弃了防御性能的轻甲,因为更加轻便,攻击性能更加突出'],
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furryArmor: ['哈皮毛毛连身衣', '哈皮毛毛'],
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initial: ['新手布衣', '新手菜鸡穿的破旧衣物'],
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};
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neck = {
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type: '项链',
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demonSlayer: ['十字旅团降魔项链', '十字旅团降魔项链'],
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darkDragon: ['进阶黑暗龙王项链', '进阶黑暗龙王项链'],
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single: ['单身贵族项链', '真棒,真帅。有了这条帅气的项链,一辈子单身都不会孤独'],
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demons: ['魔族之翼展', '你能看到什么呢'],
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ipaya: ['伊帕娅之项链', '伊帕娅之项链'],
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crusade: ['十字军项链', '十字军佩戴的项链'],
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gintamaEyes: ['银魂之眼', '银魂之眼'],
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iceDragon: ['冰龙凝雪', '冰龙凝雪'],
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initial: ['新手项坠', '一个破旧的的项链'],
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};
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ring = {
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type: '戒指',
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death: ['死神名片戒指', '死神名片戒指'],
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realFurryRing: ['真·毛毛指环', '死神名片戒指'],
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pioneer: ['先驱者戒指', '先驱者戒指'],
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susan: ['素盏呜尊的意志', '素盏呜尊的意志'],
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moonlight: ['月夜见尊的意志', '月夜见尊的意志'],
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life: ['生命指环', '据说拥有增强佩戴者体质的神秘功效'],
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imperialSoul: ['御魂之戒', '出来吧,卡赞!吸纳所有彷徨的灵魂! ——鬼剑士约翰'],
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furryRing: ['毛毛指环', '喵喵戒指,上面有没有摸到毛毛jio的怨念'],
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initial: ['新手指环', '一个破旧的的指环'],
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};
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quality = {
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shabby: '破旧',
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ordinary: '普通',
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artifact: '神器',
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epic: '史诗',
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unique: '独特',
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};
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lv = '等级';
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reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性'];
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hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值'];
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hpPercent = ['生命值', '角色生命值百分比'];
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atk = ['攻击力', '角色攻击力'];
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atkPercent = ['攻击力', '角色攻击力百分比'];
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crit = ['暴击率', '角色暴击率'];
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critDmg = ['暴击伤害', '角色暴击伤害初始为150%'];
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def = ['防御力', '角色防御力以及计算后的减伤比例', '减伤比例采用非线性计算,护甲越高收益越低', '显示为近似值,实际上永远不会到达100%减伤'];
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defPercent = ['防御力', '角色防御力百分比'];
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eva = ['闪避值', '角色闪避几率', '闪避几率采用非线性计算', '多个闪避来源自身乘法叠加'];
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bloc = ['格挡', '角色格挡伤害', '计算护甲后再计算格挡伤害就是最终受到的伤害'];
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blocPercent = ['格挡', '角色格挡百分比'];
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moveSpeed = ['副本行进速度'];
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battleSpeed = ['副本战斗速度'];
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dps = ['秒伤', 'DPS:角色每秒伤害', '这个只是伤害数据,并没有统计防御属性,所以只是作为战斗力评估的一个依据'];
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coins = ['金币', '你拥有的金币数量', '在这里,钱就是万能的'];
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equip = '装备';
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backpack = '背包(B)';
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neaten = '一键整理';
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use = '装备';
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strengthen = '强化';
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stDesc = [
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'强化说明',
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'花费金币强化装备',
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'强化装备会加强装备的基础属性',
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'强化等级越高成功率越低',
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'强化等级高于5时强化失败可能会降低强化等级',
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'强化概率:6级80%,7级65%,8级45%,9级30%,10级以后20%',
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];
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reforge = '重铸';
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reforgeDesc = ['重铸说明', '花费金币重铸装备所有词条', '重铸时词条颜色与百分比值显示了该词条的等级'];
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lock = '锁定';
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unlock = '解锁';
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sell = '出售';
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sellAll = '一键出售';
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shop = '商店(S)';
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watiTime = '下次刷新次数获取:';
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refreshTimes = '剩余刷新次数:';
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freeRefresh = '免费刷新';
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coinsRefresh = '金币刷新';
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noCoinsRefresh = '钱不够啊,想啥呢。';
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buy = '购买';
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noSpace = '背包空间不够!';
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refreshTip = '刷到了独特装备哦,不看看嘛?';
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refreshConfirm = '辣鸡我不要';
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refreshCancel = '让我康康';
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autoSell = ['自动出售设置', '若勾选会在副本获得该品质装备时自动出售,背包满时自动出售所有品质装备', '自动出售装备'];
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dungeon = '副本(T)';
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difficulty = ['简单', '普通', '困难', '极难'];
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dungeonTips = ['当前副本难度', '双击或右键开始挑战副本'];
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monster = '副本普通怪物';
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boss = '副本首领';
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eliteMonster = '无尽模式精英怪';
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startDungeon = '你已进入';
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battle = '你遭遇了(lv${lv}${name}),正在战斗中...';
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killMonster = '你击杀了(lv${lv}${name}),共受到了${dmg}点伤害';
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beKilled = '你被(lv${lv}${name})击败,共受到了${dmg}点伤害';
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getCoins = '获得金币:';
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uniqueBooty = '稀有掉落';
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dungeonSuccess = '副本探索成功';
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upgrade = '你升级了,可以刷新出更高等级的副本了。';
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stopDungeon = ['终止挑战', '手动中断了挑战'];
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rebornMenu = ['转生菜单(R)', '淦不过了?尝试转生来提升基础属性'];
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rebornDesc = ['转生后会失去金币与装备且等级变为1级', '转生会根据人物等级,身上装备品质强化等级计算转生点数', '持有金币与背包装备不会纳入计算'];
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canGetPoint = '现在转生可以获得转生点数:';
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rebornConfirm = '确认转生';
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rebornLvTip = '等级这么低就先别转了吧,超过lv30再来看看';
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rebornNum = ['当前转生次数', '剩余转生点数'];
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rebornComfirm = ['你将获得${points}转生点数,同时你的金币和装备都会消失且等级变为1级。', '转了转了', '算了'];
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addPoints = '左键加+1,右键+10';
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subtractPoints = '左键-1,右键-10';
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saveGame = ['保存游戏(Ctrl+S)', '每5分钟会自动保存游戏一次', '游戏进度已经保存了。'];
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archive = ['存档管理(A)', '导入存档前请将存档内容粘贴到输入框内'];
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copyArchive = ['复制存档', '已经复制存档了,建议保存到备忘录', '复制存档失败'];
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pasteArchive = ['粘贴存档', '粘贴存档内容到输入框成功', '粘贴失败'];
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cleanArchive = ['删除存档'];
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importArchive = ['导入', '导入存档成功,继续游戏吧!', '导入存档失败'];
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music = ['播放或禁音背景音乐(M)'];
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}
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