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<template>
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<div class="equip-dialog" v-if="equip">
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<div class="coins">
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{{ t('coins.0') }}:{{ userCoins }}
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</div>
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<Tooltip :infos="[ft('desc.1'), ft('desc.2'), ft('desc.3'), ft('desc.4')]" width="8rem">
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<div class="descript">- {{ ft('desc.0') }} -</div>
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</Tooltip>
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<Equip :equip="equip" />
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<EquipSelect v-model="material" :equips="materials" />
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<div class='btn-div'>
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<button class="button" @click="confirm.open(0, $event)" :disabled="!material">
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{{ ft('need') }}{{ needCoins }} {{ ft('title') }}
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</button>
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</div>
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</div>
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<Confirm ref="confirm" width="8rem" :tip="ft('confirm.0')" :confirm="ft('confirm.1')" :cancel="ft('confirm.2')"
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@confirm="confirmFusion" />
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</template>
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<script lang="ts" setup>
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import { useStore } from "vuex";
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import { reactive, onMounted, ref, computed, watch } from "vue";
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import { useI18n } from "vue3-i18n";
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import { createt } from "@/config/i18n";
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import { Tooltip, Confirm } from "@/components";
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import Equip from "./equip.vue";
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import EquipSelect from "./equip-select.vue";
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import * as config from "@/config";
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const { t } = useI18n();
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const ft = createt('fusion.');
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const { state, commit, dispatch } = useStore();
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const userCoins = computed(() => {
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return state.playerAttribute.coins;
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})
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const material = ref();
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const materials = ref<any>([])
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const confirm = ref();
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const rase = computed(() => {
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if (!prop.equip || !material.value) {
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return false;
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}
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const f1 = prop.equip.fusion;
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const f2 = material.value.fusion;
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const e1 = prop.equip.fusionEntry;
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const e2 = material.value.fusionEntry;
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if (f1 == 0 || !e1) {
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return true;
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}
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if (f2 == 0 || !e2) {
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return false;
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}
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return f1 == f2 && e1.type == e2.type;
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});
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const level = computed(() => {
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let fusion = prop.equip.fusion;
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return rase.value ? fusion + 1 : fusion;
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})
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const needCoins = computed(() => {
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let factor = level.value - 1;
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factor < 0 && (factor = 0);
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return 100000000 * (5 ** factor);
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})
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const prop = defineProps({
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equip: {
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type: Object,
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default: null
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}
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});
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const setMaterils = () => {
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if (level.value >= 3) {
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materials.value = [];
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return;
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}
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materials.value = state.grid.filter(equip => {
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if (!equip) return false;
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if (equip.base.name != prop.equip.base.name) return false;
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if (equip == prop.equip) return false;
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if (prop.equip.fusion > 1 && (equip.fusion <= 1 || equip.fusionEntry.type != prop.equip.fusionEntry.type)) return false;
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return true;
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});
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}
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watch(() => prop.equip, (n) => {
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if (n) {
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setMaterils();
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material.value = null;
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}
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})
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const confirmFusion = () => {
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if (userCoins.value < needCoins.value) {
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commit("set_sys_info", { msg: t('stNoCoins'), type: "warning", });
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return
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}
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const equip = prop.equip;
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const creator = config[equip.type + 'ExtraEntry'];
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const fusion = level.value;
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const extraQuality = config.extra_quality[fusion - 2];
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let lv = 100;
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extraQuality && (lv += config.extra_quality_lv);
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const type = fusion > 1 && rase.value ? equip.fusionEntry.type : null;
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const entry = creator(config.qualitys[5], lv, extraQuality, type);
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commit("add_player_coins", -1 * needCoins.value);
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for (let i = 0; i < state.grid.length; i++) {
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const tmp = state.grid[i];
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if (tmp == material.value) {
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state.grid[i] = null;
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}
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}
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material.value = null;
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equip.fusion = fusion;
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equip.fusionEntry = entry;
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dispatch('saveGame');
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setMaterils();
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}
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onMounted(() => { });
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</script>
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<style lang="scss" scoped>
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.btn-div {
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width: 100%;
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padding: 1rem;
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}
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</style>
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