一个全随机的刷装备小游戏
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import { SufPassiveSkill, PrePassiveSkill } from './base';
import i18n from '../i18n';
import { BattleRole, replace } from '@/tool';
const { t } = i18n;
export class SLWX extends PrePassiveSkill {
name: string = 'SLWX';
percent: number = 20;
desc(): string {
return replace(t('skill.SLWX.1'), [this.percent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return true;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const extra = owner.extraAttr;
extra.atkPercent += this.percent;
extra.dmgPercent = (100 + extra.dmgPercent) * (1 + this.percent / 100) - 100;
extra.crit += 20;
extra.critDmg += 20;
}
}
export class JinGangZhuo extends SufPassiveSkill {
name: string = 'jinggangzhuo';
rate: number = 5;
last: number = 2;
desc(): string {
return replace(t('skill.jinggangzhuo.1'), [this.rate, this.last]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return Math.random() < this.rate / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
target.control = target.control > this.last ? target.control : this.last;
const log = replace(t('skill.jinggangzhuo.2'), [this.last]);
owner.battleLog(log);
}
}