一个全随机的刷装备小游戏
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import { Entry, Quality, EquipBase, Equip } from './bean';
import { qualitys, entry_initor, extra_entry_num } from './constant';
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const extraEntrys = ['atk', 'crit', 'critDmg', 'hp', 'def', 'bloc'];
const coefficient = { shabby: 0.6, ordinary: 0.9, artifact: 1.3, epic: 1.6, unique: 1.8, colorful: 1.8 };
export const neckColorfulCategorys = [];
export const neckUniqueCategorys = [
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{
name: 'demonSlayer',
icon: 'U_neck01.png',
entry: [
{ type: 'atk', valCoefficient: 1.0 },
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{ type: 'hp', valCoefficient: 0.8 },
{ type: 'def', valCoefficient: 0.9 },
],
},
{
name: 'darkDragon',
icon: 'U_neck02.png',
entry: [
{ type: 'critDmg', valCoefficient: 1.5 },
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{ type: 'crit', valCoefficient: 0.5 },
{ type: 'hp', valCoefficient: 0.8 },
],
},
{
name: 'single',
icon: 'U_neck03.png',
entry: [
{ type: 'critDmg', valCoefficient: 1.5 },
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{ type: 'bloc', valCoefficient: 0.7 },
{ type: 'hp', valCoefficient: 0.7 },
],
},
{
name: 'demons',
icon: 'U_neck04.png',
entry: [
{ type: 'critDmg', valCoefficient: 1.6 },
{ type: 'atk', valCoefficient: 1.6 },
],
},
{
name: 'ipaya',
icon: 'U_neck05.png',
entry: [
{ type: 'bloc', valCoefficient: 0.9 },
{ type: 'def', valCoefficient: 0.9 },
{ type: 'hp', valCoefficient: 1.3 },
],
},
];
export const neckCategorys = [
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{
name: 'crusade',
icon: 'Ac_1.png',
entry: [
{ type: 'def', valCoefficient: 0.9 },
{ type: 'hp', valCoefficient: 0.5 },
{ type: 'bloc', valCoefficient: 0.6 },
],
},
{
name: 'gintamaEyes',
icon: 'Ac_5.png',
entry: [
{ type: 'crit', valCoefficient: 1.1 },
{ type: 'hp', valCoefficient: 0.5 },
{ type: 'atk', valCoefficient: 0.6 },
],
},
{
name: 'iceDragon',
icon: 'Ac_7.png',
entry: [
{ type: 'crit', valCoefficient: 0.75 },
{ type: 'critDmg', valCoefficient: 0.5 },
{ type: 'hp', valCoefficient: 0.5 },
],
},
];
export const initialNeck = () => {
const type = 'neck';
const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]);
const base = new EquipBase('initial', 'Ac_3.png', [new Entry('atk', 1, '+1', 1, 1)]);
const extraEntry = [new Entry('crit', 10, '+10%', 10, 10)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
};
export const createNeck = (quality, lv) => {
const type = 'neck';
const qualityBean = new Quality(quality, coefficient[quality]);
const category = getCategory(quality);
const base = createBase(quality, lv, category);
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const extraEntry = new Array();
const extraEntryNum = extra_entry_num[quality];
for (let i = 0; i < extraEntryNum; i++) {
extraEntry.push(neckExtraEntry(quality, lv));
}
return new Equip(type, lv, qualityBean, base, extraEntry);
};
export const neckExtraEntry = (quality, lv) => {
const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)];
const initor = entry_initor[type];
const qualityCoefficient = coefficient[quality];
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const entry = initor(lv, qualityCoefficient);
return entry;
};
const createBase = (quality, lv, category) => {
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const entry = new Array();
category.entry.forEach((item) => {
const initor = entry_initor[item.type];
const qualityCoefficient = coefficient[quality];
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entry.push(initor(lv, qualityCoefficient, item.valCoefficient));
});
return new EquipBase(category.name, category.icon, entry);
};
const getCategory = (quality) => {
let categorys = neckCategorys;
switch (quality) {
case qualitys[4]:
categorys = neckUniqueCategorys;
break;
case qualitys[5]:
categorys = neckColorfulCategorys;
break;
}
return categorys[Math.floor(Math.random() * categorys.length)];
};
const neckSample = (quality, category): Equip => {
const type = 'neck';
const lv = 100;
const qualityBean = new Quality(quality, coefficient[quality]);
const base = createBase(quality, lv, category);
const extraEntry = new Array();
return new Equip(type, lv, qualityBean, base, extraEntry);
};
const neckSamples = {
colorful: new Array(),
unique: new Array(),
epic: new Array(),
artifact: new Array(),
};
neckColorfulCategorys.forEach((item) => {
neckSamples.colorful.push(neckSample('colorful', item));
});
neckUniqueCategorys.forEach((item) => {
neckSamples.unique.push(neckSample('unique', item));
});
neckCategorys.forEach((item) => {
neckSamples.epic.push(neckSample('epic', item));
neckSamples.artifact.push(neckSample('artifact', item));
});
export { neckSamples };