一个全随机的刷装备小游戏
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import { weapon, armor, neck, ring, jewelry, pants, shoes, bracers, quality, extraQuality } from './euips';
import * as skills from './skills';
import * as point from './point';
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export default class Zh {
title = '挂机放置游戏';
welcome = ['欢迎你勇士,点击地图上的副本开始战斗。', '界面左上角菜单可以打开世界副本地图。'];
sys = '系统';
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loadEmpty = '未读取到存档!';
loadError = '存档坏了!';
loadSuccess = '读取存档成功';
sellLocked = '装备已锁定,请先解锁再出售';
sellEquip = '出售装备获得金币';
stFinish = '装备已经达到目标强化等级。';
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stNoCoins = '钱不够啊,想啥呢。';
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noRefreshTimes = '刷新次数不够了,等等吧。';
unEquip = '未装备';
weapon = weapon;
armor = armor;
neck = neck;
ring = ring;
jewelry = jewelry;
pants = pants;
shoes = shoes;
bracers = bracers;
quality = quality;
extraQuality = extraQuality;
skill = skills;
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point = point;
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lv = '等级';
reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性'];
hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值'];
hpPercent = ['生命加成', '角色生命值百分比'];
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atk = ['攻击力', '角色攻击力'];
atkPercent = ['攻击加成', '角色攻击力百分比'];
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crit = ['暴击率', '角色暴击率'];
critDmg = ['暴击伤害', '角色暴击伤害初始为150%'];
def = ['防御力', '角色防御力以及计算后的减伤比例', '减伤比例采用非线性计算,护甲越高收益越低', '显示为近似值,实际上永远不会到达100%减伤'];
defPercent = ['防御加成', '角色防御力百分比'];
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eva = ['闪避值', '角色闪避几率', '闪避几率采用非线性计算', '多个闪避来源自身乘法叠加'];
bloc = ['格挡', '角色格挡伤害', '计算护甲后再计算格挡伤害就是最终受到的伤害'];
blocPercent = ['格挡加成', '角色格挡百分比'];
recoverSpeed = ['生命回复速度'];
moveSpeed = ['移动速度'];
battleSpeed = ['战斗速度'];
dmgPercent = ['伤害加成'];
dmgReduc = ['伤害减免'];
critAvoid = ['暴击避免'];
critDmgReduc = ['爆伤减免'];
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dps = ['秒伤', 'DPS:角色每秒伤害', '这个只是伤害数据,并没有统计防御属性,所以只是作为战斗力评估的一个依据'];
coins = ['金币', '你拥有的金币数量', '在这里,钱就是万能的'];
equip = '装备';
backpack = '背包(B)';
addGrid = ['扩充背包', '是否花费${0}金币扩充${1}格背包?', '废话,不差钱', '算了,太贵了', '背包最多扩充到${0}格'];
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neaten = '一键整理';
use = '装备';
strengthen = '强化';
stren = ['需要金币', '强化至', '垫一刀', '自动强化目标等级', '自动强化', '自动强化中', '中断自动强化'];
success = '成功';
fail = '失败';
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stDesc = [
'强化说明',
'花费金币强化装备',
'强化装备会加强装备的基础属性',
'强化等级越高成功率越低',
'强化等级高于5时强化失败可能会降低强化等级',
'强化概率:6级80%,7级65%,8级45%,9级30%,10级以后20%',
];
reforge = '重铸';
reforgeAction = ['点击花费${0}金币重铸', '恢复原词条', '保留新词条'];
reforgeDesc = ['点击任意词条花费金币重铸装备所有词条', '重铸时词条颜色与百分比值显示了该词条的等级', '重铸后可选择保留原词条或新词条'];
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lock = '锁定';
unlock = '解锁';
sell = '出售';
sellAll = '一键出售';
inherited = [
'继承',
'继承需要花费金币:',
'将身上对应部位装备强化等级继承到该装备上',
'费用为两件强化到目标等级花费金币期望值的差值',
'高等级装备继承到低等级不会返还差值金币',
];
cannotInherited = ['身上对应部分并未穿戴装备,无法继承', '身上装备强化等级小于或等于当前装备,无需继承'];
inheritedConfirm = ['确认继承', '继承后被继承装备强化等级将清零,确认要继承吗?', '哥有钱,点了', '算了', '装备继承成功'];
2 months ago
reRoll = ['重ROLL概率', 'ROLL到该装备后重新ROLL取装备的概率,概率越大代表掉落概率越低。'];
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shop = '商店(S)';
watiTime = '下次刷新次数获取:';
refreshTimes = '剩余刷新次数:';
freeRefresh = '免费刷新';
coinsRefresh = '金币刷新';
noCoinsRefresh = '钱不够啊,想啥呢。';
buy = '购买';
noSpace = '背包空间不够!';
refreshTip = '刷到了独特装备哦,不看看嘛?';
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refreshConfirm = '辣鸡我不要';
refreshCancel = '让我康康';
autoSell = ['自动出售设置', '若勾选会在副本获得该品质装备时自动出售,背包满时自动出售所有品质装备', '自动出售装备'];
dungeon = '副本(T)';
// difficulty = ['简单', '普通', '困难', '极难', '小秘境', '大秘境'];
difficulty = {
normal: '普通',
hard: '困难',
pain: '极难',
xiaomi: '小秘境',
dami: '大秘境',
};
layer = '层';
dungeonTips = [
'当前副本',
'当前副本BOSS额外爆率',
'正常副本难度等级为:普通、困难、极难',
'BOSS有概率额外掉落独特装备,难度越高爆率越高',
'100以后开放小秘境和大秘境',
'大小秘境有概率掉落神话品质装备',
'神话品质装备有概率提升为远古神话或太古神话',
'大秘境有概率掉落强化相关卷轴(未实装)',
];
dungeonAction = ['重复挑战', '向上挑战', '开始挑战'];
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player = '你';
monster = '小怪';
boss = '首领';
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startDungeon = '你已进入';
battle = '你遭遇了(${0}${1}),正在战斗中...';
bouts = '点击查看战斗过程';
// bout = ['回合', '你使用了【${0}】', '触发了暴击', '造成了${0}点伤害', '受到${0}点伤害', '战斗结束', '你获胜', '你战败', '偷取${0}点生命', '反弹${0}点伤害'];
bout = ['战斗结束,你获胜', '战斗结束,你战败'];
killMonster = '你击杀了(lv${0}${1}),累计(减去偷取)受到了${2}点伤害';
beKilled = '你被(lv${0}${1})击败,累计(减去偷取)受到了${2}点伤害';
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getCoins = '获得金币:';
uniqueBooty = '稀有掉落';
dungeonSuccess = '副本探索成功';
upgrade = '你升级了,可以刷新出更高等级的副本了。';
stopDungeon = ['终止挑战', '手动中断了挑战'];
rebornMenu = ['转生菜单(R)', '淦不过了?尝试转生来提升基础属性'];
rebornDesc = ['转生后会失去金币与装备且等级变为1级', '转生会根据人物等级,身上装备品质强化等级计算转生点数', '持有金币与背包装备不会纳入计算'];
canGetPoint = '现在转生可以获得转生点数:';
rebornConfirm = '确认转生';
rebornLvTip = '等级这么低就先别转了吧,超过lv30再来看看';
rebornNum = ['当前转生次数', '剩余转生点数'];
rebornComfirm = ['你将获得${points}转生点数,同时你的金币和装备都会消失且等级变为1级。', '转了转了', '算了'];
addPoints = '左键加+1,右键+10';
subtractPoints = '左键-1,右键-10';
saveGame = ['保存游戏(Ctrl+S)', '每5分钟会自动保存游戏一次', '游戏进度已经保存了。'];
archive = ['存档管理(A)', '导入存档前请将存档内容粘贴到输入框内'];
copyArchive = ['复制存档', '已经复制存档了,建议保存到备忘录', '复制存档失败'];
pasteArchive = ['粘贴存档', '粘贴存档内容到输入框成功', '粘贴失败'];
cleanArchive = ['删除存档'];
importArchive = ['导入', '导入存档成功,继续游戏吧!', '导入存档失败', '存档版本已过期,无法导入!'];
experiential = ['导入体验存档成功,体验时间${0}分钟。', '体验存档无法保存!', '体验时间已过,自动读取本地存档。'];
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music = ['播放或禁音背景音乐(M)'];
illustrated = ['装备图鉴(I)'];
version = ['版本信息和更新日志(U)'];
update = ['版本更新通知', '检测到有服务器有新版本,是否刷新刷新页面更新版本?', '刷新页面', '暂时不管'];
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}