一个全随机的刷装备小游戏
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import { quality_collor, extra_entry_num } from './constant';
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export class Entry {
type: string;
value: number;
showVal: string;
percent: number;
constructor(type: string, value: number, showVal: string, percent: number) {
this.type = type;
this.value = value;
this.showVal = showVal;
this.percent = percent;
}
}
export class Quality {
quality: string;
qualityCoefficient: number;
color: string;
extraEntryNum: number;
constructor(quality: string, coefficient: number) {
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this.quality = quality;
this.qualityCoefficient = coefficient;
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this.color = quality_collor[quality];
this.extraEntryNum = extra_entry_num[quality];
}
}
export class EquipBase {
name: string;
icon: string;
entry: Entry[];
constructor(name: string, icon: string, entry: Entry[]) {
this.name = name;
this.icon = icon;
this.entry = entry;
}
}
export class Equip {
type: string;
lv: number;
locked: boolean = false;
strengthenLv: number = 0;
quality: Quality;
base: EquipBase;
extraEntry: Entry[];
constructor(type: string, lv, quality: Quality, base: EquipBase, extraEntry: Entry[]) {
this.type = type;
this.lv = lv;
this.quality = quality;
this.base = base;
this.extraEntry = extraEntry;
}
}