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@ -4,8 +4,9 @@ export const passive = '被动';
@@ -4,8 +4,9 @@ export const passive = '被动';
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export const control = ['${0}使用了${1},', '${0}被控制${1}回合', '控制失败', '${0}被控制,无法释放技能,剩余${1}回合']; |
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export const crit = ['触发了暴击']; |
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export const attack = ['普通攻击', '伤害倍率100%', '${0}使用了${1}${4},对${2}造成了${3}点伤害']; |
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export const iceBlade = ['冰刃', '暴击时有${0}几率释放冰线冲击,附加${1}%攻击力的伤害和${2}回合冰冻效果。', '触发了冰刃,附加${0}点伤害,冰冻${1}${2}回合']; |
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export const seeRed = ['见红', '攻击倍率${0}%,冷却${1}回合。']; |
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export const seeRed = ['见红', '伤害倍率${0}%,冷却${1}回合。']; |
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export const qici = ['鳍刺', '攻击时有${0}%概率对目标造成流血,持续${1}回合。']; |
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export const bhxdjc = [ |
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@ -14,23 +15,42 @@ export const bhxdjc = [
@@ -14,23 +15,42 @@ export const bhxdjc = [
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'触发百花羞得矜持,获得${0}点护盾。', |
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]; |
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export const duan = ['断', '伤害目标后,若目标血量低于${0}%,则直接处决目标。', '目标血量低于${0}%,触发【断】,造成${1}点伤害']; |
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export const duan = ['断', '攻击目标后,若目标血量低于${0}%,则直接处决目标。', '目标血量低于${0}%,触发【断】,造成${1}点伤害']; |
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export const SLWX = ['森罗万象', '增加${0}%攻击加成、伤害加成、暴击率、暴击伤害。']; |
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export const jinggangzhuo = ['金刚琢', '攻击时有${0}%几率使目标进入缴械状态${1}回合。', '触发金刚镯,目标缴械${0}回合']; |
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export const fengxie = ['奉邪', '每次暴击,增加${0}%的暴击伤害,最多叠加${1}层,未暴击时层数清零。', '触发奉邪,当前层数${0}层。']; |
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export const shizhong = ['噬忠', '每次被暴击,增加${0}%的暴击伤害减免,最多叠加${1}层,持续到战斗结束。', '触发噬忠,当前层数${0}层。']; |
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export const shenshang = ['神赏', '暴击时有${0}%概率恢复自身生命${1}点。', '触发神赏,恢复生命${0}点。']; |
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export const tongjuefanji = ['痛觉反击', '每次受到暴击时,对目标使用刺痛反击,伤害倍率${0}%。', '触发刺痛反击,对${0}造成${1}点伤害。']; |
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export const fate = ['化缘', '副本掉落金币奖励提高${0}%。']; |
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export const vampire = ['汲血', '生命偷取${0}%。', '触发汲血,偷取${0}点生命']; |
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export const prototype = ['现原形', '将目标变为猴子,持续${0}回合,冷却${1}回合,对boss只有${2}%成功率。']; |
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export const attack = ['普通攻击', '攻击倍率100%', '${0}使用了${1}${4},对${2}造成了${3}点伤害']; |
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export const critFear = ['暴击恐惧', '暴击时附加${0}%攻击力的额外伤害。', '触发暴击恐惧,附加${0}点伤害']; |
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export const liulipan = ['琉璃盘', '使用后产生黑红内丹,临时提高${0}点基础攻击力进行攻击,冷却${1}回合。']; |
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export const JHSY = ['镜花水月', '受到伤害时有${0}%概率反弹${1}%所受伤害。', '${0}触发了镜花水月,反弹${1}点伤害']; |
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export const JHSY = ['镜花水月', '被攻击时有${0}%概率反弹${1}%所受伤害。', '${0}触发了镜花水月,反弹${1}点伤害']; |
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export const xianglong = ['降龙', '攻击时,若生命值低于${0}%,增加${1}%伤害加成。', '触发降龙,增加${1}%伤害加成。']; |
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export const furenpihu = [ |
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'白骨夫人的庇护', |
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'血量低于${0}%时,获得白骨夫人的庇护,获得${1}%伤害减免,持续${2}回合,此效果每场战斗只能触发一次。', |
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'血量低于${0}%时,获得${1}%伤害减免,持续${2}回合,此效果每场战斗只能触发一次。', |
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'血量低于${0}%,触发白骨夫人的庇护,获得${1}%伤害减免', |
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]; |
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//未实装,待补充
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export const shayi = ['杀意', '攻击时增加一层杀意(提升${0}%基础攻击力),被暴击则减少${1}层,杀意最多叠加${2}层。']; |
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export const ruiyayin = ['锐牙印', '攻击时有${0}概率偷取目标${1}%暴击率,持续${2}回合。']; |
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export const numu = ['怒目', '被攻击时提升${0}点基础攻击力,最多叠加${1}层。']; |
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export const xuanwo = ['漩涡', '攻击时有${0}概率提升${1}%点基础攻击力,持续${2}回合,冷去${3}回合。']; |
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export const kongbulingyu = ['恐怖领域', '自身防御力提升${0}点,周围敌方目标防御力降低${1}点。']; |
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export const shichou = ['世仇', '每回合对周围地方目标施加震慑(攻击力降低${0}%)状态,最多叠加${1}层。']; |
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export const nuyi = ['奴役', '攻击时有${0}概率附加尸毒,持续${1}回合,若目标在尸毒持续时间内死亡,则回复所有生命。']; |
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export const hongyan = ['红眼', '生命低于65%时,攻击附加${0}攻击力的附加伤害,并提高${1}基础攻击力。']; |
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export const jinguanghushen = ['金光护身', '抵抗一次死亡,并回复${0}%的生命,此效果每场战斗只能触发一次。']; |
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export const jinmaibaolie = ['筋脉爆裂', '攻击时有${0}概率使目标筋脉爆裂,每回合流失%{1}当前生命值,持续${2}回合。']; |
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export const jiupinjinlian = ['九品金莲', '目标死亡时有${0}%概率额外掉一件装备。']; |
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export const zhuanjie = ['黑白钻戒', '获得${0}%伤害减免。']; |
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export const laobukepo = ['牢不可破', '提升${0}%格挡值。']; |
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export const xingyunshuzi = ['幸运数字', '战斗开始时随机获得${0}个幸运数字,攻击造成的伤害以幸运数字结尾时,????']; |
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