diff --git a/src/config/beings.ts b/src/config/beings.ts index d415dd2..7f38349 100644 --- a/src/config/beings.ts +++ b/src/config/beings.ts @@ -21,10 +21,9 @@ const rate_factor = { normal: 1, hard: 2, pain: 3, xiaomi: 4, dami: 5 }; const monster_attr_max = { crit: 120, critDmg: 1000, - critAvoid: 120, - critDmgReduc: 1000, + critAvoid: 100, + critDmgReduc: 500, def: 800, - atkPercent: 6500, }; export class Attribute { @@ -147,7 +146,6 @@ export class Monster extends Attribute { checkMax = (layer) => { const max = deepCopy(monster_attr_max); max.def += layer; - max.atkPercent += layer; Object.keys(max).forEach((key) => { this[key] > max[key] && (this[key] = max[key]); }); diff --git a/src/config/i18n/zh/skills.ts b/src/config/i18n/zh/skills.ts index 7c3a6cb..d59806a 100644 --- a/src/config/i18n/zh/skills.ts +++ b/src/config/i18n/zh/skills.ts @@ -12,7 +12,7 @@ export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流 export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${1}回合。']; export const zhaxin = ['扎心', '获得${0}%暴击伤害加成。']; export const aozhidu = ['鳌之毒', '攻击时使目标进入溃烂状态${0}回合。', '触发鳌之毒,${0}进入溃烂状态${1}回合']; -export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${0}点伤害']; +export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${1}点伤害']; export const jianqidongsifang = ['剑气动四方', '攻击造成的伤害增加${0}%,但被攻击时受到的伤害也增加${1}%。']; export const baofengxue = ['暴风雪', '使目标进入冰冻状态${0}回合,冷却${1}回合。对boss只有${2}%成功率。']; export const bodongshayi = ['波动杀意', '每层杀意提升的基础攻击力提高到${0}%,并且杀意最多可以叠加${1}层']; diff --git a/src/views/backpack/grid.vue b/src/views/backpack/grid.vue index 6d7b56b..62059ec 100644 --- a/src/views/backpack/grid.vue +++ b/src/views/backpack/grid.vue @@ -49,7 +49,7 @@ const userCoins = computed(() => { }) const needCoins = 2000000; const addNum = 8; -const maxNum = 160; +const maxNum = 320; const itemNum = computed(() => { let i = 0; diff --git a/src/views/version/update-log.vue b/src/views/version/update-log.vue index a8411a2..b0ebe5f 100644 --- a/src/views/version/update-log.vue +++ b/src/views/version/update-log.vue @@ -44,6 +44,8 @@ const updateLogs: any = [{ '怪物部分属性增加上限:暴击率:120%,暴击伤害:1000%,暴击避免:120%,暴击伤害减免:1000%,护甲:1100,攻击加成:6500%', '怪物部分属性上限调整:护甲:800+大秘境层数,攻击加成:(6500+大秘境层数)%', '镜花水月反弹上限现在受怪物护甲减伤影响', + '取消怪物攻击加成上限,怪物部分属性上限调整:暴击避免:100%,暴击伤害减免:500%,', + '背包格子上限增加到320', ] }, { date: '2025-05-22', version: '1.0',