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@ -104,7 +104,7 @@ const playerMove = (monsterIdx?, playerIdx?) => {
@@ -104,7 +104,7 @@ const playerMove = (monsterIdx?, playerIdx?) => {
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const battleWithMonster = (monster) => { |
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return new Promise((resolve, reject) => { |
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const player = state.playerAttribute.attribute; |
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const battleTime = Math.round(player_battle_time * 100 / (100 + state.rebornAttribute.battleSpeed)) |
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const battleTime = Math.ceil(player_battle_time * 100 / (100 + state.rebornAttribute.battleSpeed)) |
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const getMsg = (i18nName, takeDmg) => { |
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return t(i18nName).replace('${lv}', monster.lv).replace('${name}', t('difficulty.' + props.dungeon?.difficulty) + t(monster.type)).replace('${dmg}', takeDmg + ''); |
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}; |
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