diff --git a/src/config/beings.ts b/src/config/beings.ts index d400863..92df495 100644 --- a/src/config/beings.ts +++ b/src/config/beings.ts @@ -17,6 +17,14 @@ export const show_lv_df = ['normal', 'hard', 'pain']; const base_attr_factor = { normal: 1, hard: 1.15, pain: 1.4, xiaomi: 2, dami: 3 }; const extra_factor = { normal: 0, hard: 0, pain: 0, xiaomi: 1, dami: 2 }; const rate_factor = { normal: 1, hard: 2, pain: 3, xiaomi: 4, dami: 5 }; +const monster_attr_max = { + crit: 120, + critDmg: 1000, + critAvoid: 120, + critDmgReduc: 1000, + def: 1100, + atkPercent: 6500, +}; export class Attribute { lv: number = 1; @@ -112,12 +120,14 @@ export class Monster extends Attribute { this.callCoins(11); this.callCrit(0.5); this.callDef(); + this.checkMax(); this.equipRates = [0.2 * this.df, 0.08 * this.df, 0.03 * this.df]; this.extraRate = [0, 0]; } callAtk = (variable) => { - this.baseAtk = Math.ceil(this.lv ** 2.1 * (Math.random() * 0.2 + variable) * this.df * this.lf); - this.atk = this.baseAtk; + this.baseAtk = Math.ceil(this.lv ** 2.1 * (Math.random() * 0.2 + variable)); + this.atkPercent = (this.df * this.lf - 1) * 100; + // this.atk = this.baseAtk; }; callHp = (variable) => { this.hp = Math.ceil(this.lv ** 2.1 * (Math.random() * 3 + variable) * this.df * this.lf); @@ -134,6 +144,12 @@ export class Monster extends Attribute { this.critAvoid = Math.ceil((10 + 10 * (this.ef - 1) * this.lf) * factor); this.critDmgReduc = Math.ceil(100 + 100 * (this.ef - 1) * this.lf); }; + checkMax = () => { + const max = monster_attr_max; + Object.keys(max).forEach((key) => { + this[key] > max[key] && (this[key] = max[key]); + }); + }; } export class BossMonster extends Monster { @@ -144,6 +160,7 @@ export class BossMonster extends Monster { this.callHp(31); this.callCoins(30.5); this.callCrit(1); + this.checkMax(); const rf = rate_factor[difficulty]; this.equipRates = [0.25 - 0.05 * rf, 0.55 - 0.1 * rf, 0.15 + 0.1 * rf, 0.05 + 0.05 * rf]; let uniqueRate = 0.02 * ((rf - 1) * 5 + 1); diff --git a/src/config/skill/armor.ts b/src/config/skill/armor.ts index 00fa840..9231f1f 100644 --- a/src/config/skill/armor.ts +++ b/src/config/skill/armor.ts @@ -8,7 +8,7 @@ const { t } = i18n; export class BHXDJC extends PrePassiveSkill { name: string = 'bhxdjc'; hpPercent: number = 60; - shieldPercentOfHp: number = 80; + shieldPercentOfHp: number = 100; cd: number = 999; desc(): string { return replace(t('skill.bhxdjc.1'), [this.hpPercent, this.shieldPercentOfHp]); @@ -41,8 +41,8 @@ export class TieBi extends BuffSkill { //督军的潜能 export class DuJunQianNeng extends PrePassiveSkill { name: string = 'dujunqianneng'; - hpPercent: number = 50; - dmgReduc: number = 40; + hpPercent: number = 20; + dmgReduc: number = 50; desc(): string { return replace(t('skill.dujunqianneng.1'), [this.hpPercent, this.dmgReduc]); } diff --git a/src/views/version/update-log.vue b/src/views/version/update-log.vue index a2aeac4..0c2d597 100644 --- a/src/views/version/update-log.vue +++ b/src/views/version/update-log.vue @@ -38,6 +38,12 @@ const hisVersions = [ ] const updateLogs: any = [{ + date: '2025-05-23', version: '1.0', + adjust: [ + '百花内甲和龟纹铠技能数值调整', + '怪物部分属性增加上限:暴击率:120%,暴击伤害:1000%,暴击避免:120%,暴击伤害减免:1000%,护甲:1100,攻击加成:6500%', + ] +}, { date: '2025-05-22', version: '1.0', adjust: [ '新增远古装备特效(与太古做区分)',