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@ -37,6 +37,7 @@ export default class Zh { |
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reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性']; |
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reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性']; |
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hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值']; |
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hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值']; |
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hpPercent = ['生命加成', '角色生命值百分比']; |
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hpPercent = ['生命加成', '角色生命值百分比']; |
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baseAtk = ['基础攻击', '角色基础攻击力']; |
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atk = ['攻击力', '角色攻击力']; |
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atk = ['攻击力', '角色攻击力']; |
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atkPercent = ['攻击加成', '角色攻击力百分比']; |
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atkPercent = ['攻击加成', '角色攻击力百分比']; |
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crit = ['暴击率', '角色暴击率']; |
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crit = ['暴击率', '角色暴击率']; |
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@ -75,7 +76,13 @@ export default class Zh { |
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]; |
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]; |
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reforge = { |
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reforge = { |
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title: '重铸', |
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title: '重铸', |
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desc: ['重铸说明', '点击任意词条花费金币重铸装备所有词条', '重铸时词条颜色与百分比值显示了该词条的等级', '重铸后可选择保留原词条或新词条', '自动重铸的费用是手动重铸的两倍'], |
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desc: [ |
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'重铸说明', |
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'点击任意词条花费金币重铸装备所有词条', |
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'重铸时词条颜色与百分比值显示了该词条的等级', |
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'重铸后可选择保留原词条或新词条', |
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'自动重铸的费用是手动重铸的两倍', |
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], |
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action: ['点击花费${0}金币重铸', '恢复原词条', '保留新词条'], |
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action: ['点击花费${0}金币重铸', '恢复原词条', '保留新词条'], |
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atuo: ['重铸目标', '自动重铸', '自动重铸中', '中断自动重铸'], |
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atuo: ['重铸目标', '自动重铸', '自动重铸中', '中断自动重铸'], |
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}; |
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}; |
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