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爆率调整,勾魂夺魄加强

1.稀有装备爆率调整
2.勾魂夺魄被动数值调整
v1.0
许孟阳 7 days ago
parent
commit
b60789e72b
  1. 3
      src/config/equips/armor.ts
  2. 2
      src/config/equips/jewelry.ts
  3. 2
      src/config/equips/neck.ts
  4. 5
      src/config/equips/pants.ts
  5. 4
      src/config/equips/ring.ts
  6. 6
      src/config/equips/weapon.ts
  7. 2
      src/config/skill/jewelry.ts
  8. 2
      src/views/version/update-log.vue

3
src/config/equips/armor.ts

@ -57,8 +57,7 @@ export const armorColorfulCategorys: Categorys[] = [ @@ -57,8 +57,7 @@ export const armorColorfulCategorys: Categorys[] = [
{ type: 'bloc', valCoefficient: 2.8 },
{ type: 'def', valCoefficient: 1.0 },
],
'LaoBuKePo',
0.6
'LaoBuKePo'
),
];

2
src/config/equips/jewelry.ts

@ -20,7 +20,7 @@ export const jewelryColorfulCategorys: Categorys[] = [ @@ -20,7 +20,7 @@ export const jewelryColorfulCategorys: Categorys[] = [
{ type: 'atk', valCoefficient: 0.6 },
],
'Vampire1',
0.99
0.95
),
new JewelryCategory(
'shuzhuang',

2
src/config/equips/neck.ts

@ -20,7 +20,7 @@ export const neckColorfulCategorys: Categorys[] = [ @@ -20,7 +20,7 @@ export const neckColorfulCategorys: Categorys[] = [
{ type: 'hp', valCoefficient: 1.2 },
],
'XingYunShuZi',
0.99
0.95
),
new NeckCategory(
'duanji',

5
src/config/equips/pants.ts

@ -18,7 +18,7 @@ export const pantsColorfulCategorys: Categorys[] = [ @@ -18,7 +18,7 @@ export const pantsColorfulCategorys: Categorys[] = [
{ type: 'hp', valCoefficient: 1.4 },
],
'KongBuLingYu',
0.98
0.9
),
new PantsCategory(
'baizhequn',
@ -28,7 +28,8 @@ export const pantsColorfulCategorys: Categorys[] = [ @@ -28,7 +28,8 @@ export const pantsColorfulCategorys: Categorys[] = [
{ type: 'bloc', valCoefficient: 1.5 },
{ type: 'hp', valCoefficient: 1.4 },
],
'FuRenBiHu'
'FuRenBiHu',
0.6
),
new PantsCategory(
'yulan',

4
src/config/equips/ring.ts

@ -20,7 +20,7 @@ export const ringColorfulCategorys: Categorys[] = [ @@ -20,7 +20,7 @@ export const ringColorfulCategorys: Categorys[] = [
{ type: 'atk', valCoefficient: 1 },
],
'SLWX,JinGangZhuo',
0.9
0.8
),
new RingCategory(
'pojie',
@ -61,7 +61,7 @@ export const ringColorfulCategorys: Categorys[] = [ @@ -61,7 +61,7 @@ export const ringColorfulCategorys: Categorys[] = [
{ type: 'atk', valCoefficient: 1.5 },
],
'TongJueFanJi',
0.5
0.6
),
];

6
src/config/equips/weapon.ts

@ -69,7 +69,7 @@ export const weaponColorfulCategorys: Categorys[] = [ @@ -69,7 +69,7 @@ export const weaponColorfulCategorys: Categorys[] = [
{ type: 'hp', valCoefficient: 1.6 },
],
'ShiJiuCha',
0.98
0.9
),
new WeaponCategory('datiecheng', 'weapon/大铁城.png', [
{ type: 'atk', valCoefficient: 4.2 },
@ -84,7 +84,7 @@ export const weaponColorfulCategorys: Categorys[] = [ @@ -84,7 +84,7 @@ export const weaponColorfulCategorys: Categorys[] = [
{ type: 'critDmg', valCoefficient: 1.5 },
],
'JianQiDongSiFang',
0.8
0.5
),
new WeaponCategory(
'baoxue',
@ -104,7 +104,7 @@ export const weaponColorfulCategorys: Categorys[] = [ @@ -104,7 +104,7 @@ export const weaponColorfulCategorys: Categorys[] = [
{ type: 'crit', valCoefficient: 1.5 },
],
'BoDongShaYi',
0.9
0.5
),
];

2
src/config/skill/jewelry.ts

@ -32,7 +32,7 @@ export class Prototype extends Control { @@ -32,7 +32,7 @@ export class Prototype extends Control {
//暴击恐惧
export class CritFear extends SufPassiveSkill {
name: string = 'critFear';
percent: number = 200;
percent: number = 1000;
desc(): string {
return replace(t('skill.critFear.1'), [this.percent]);
}

2
src/views/version/update-log.vue

@ -46,6 +46,8 @@ const updateLogs: any = [{ @@ -46,6 +46,8 @@ const updateLogs: any = [{
'镜花水月反弹上限现在受怪物护甲减伤影响',
'取消怪物攻击加成上限,怪物部分属性上限调整:暴击避免:100%,暴击伤害减免:500%,',
'背包格子上限增加到320',
'稀有装备爆率调整',
'勾魂夺魄被动数值调整',
]
}, {
date: '2025-05-22', version: '1.0',

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