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@ -12,7 +12,7 @@ export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流
@@ -12,7 +12,7 @@ export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流
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export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${1}回合。']; |
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export const zhaxin = ['扎心', '获得${0}%暴击伤害加成。']; |
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export const aozhidu = ['鳌之毒', '攻击时使目标进入溃烂状态${0}回合。', '触发鳌之毒,${0}进入溃烂状态${1}回合']; |
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export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${0}点伤害']; |
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export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${1}点伤害']; |
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export const jianqidongsifang = ['剑气动四方', '攻击造成的伤害增加${0}%,但被攻击时受到的伤害也增加${1}%。']; |
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export const baofengxue = ['暴风雪', '使目标进入冰冻状态${0}回合,冷却${1}回合。对boss只有${2}%成功率。']; |
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export const bodongshayi = ['波动杀意', '每层杀意提升的基础攻击力提高到${0}%,并且杀意最多可以叠加${1}层']; |
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