diff --git a/src/config/skill/bracers.ts b/src/config/skill/bracers.ts index 11322f5..9b6d8c2 100644 --- a/src/config/skill/bracers.ts +++ b/src/config/skill/bracers.ts @@ -53,7 +53,7 @@ export class JuDu extends CounterSkill { //利爪 export class LiZhao extends PrePassiveSkill { name: string = 'lizhao'; - rate: number = 30; + rate: number = 50; percent: number = 100; desc(): string { return replace(t('skill.lizhao.1'), [this.rate, this.percent]); diff --git a/src/config/skill/buff.ts b/src/config/skill/buff.ts index bf2b939..472e37e 100644 --- a/src/config/skill/buff.ts +++ b/src/config/skill/buff.ts @@ -157,7 +157,7 @@ export class ControlBuff extends AttackBuff { //溃烂 export class KuiLan extends PercentAttackedBuff { constructor(name: string, last: number) { - super(name, 50, last); + super(name, 40, last, 2); } desc(): string { return replace(t('skill.kongbulingyu.2'), [this.percent]); diff --git a/src/config/skill/weapon.ts b/src/config/skill/weapon.ts index e45239a..341d256 100644 --- a/src/config/skill/weapon.ts +++ b/src/config/skill/weapon.ts @@ -153,7 +153,7 @@ export class BaoFengXue extends Control { // 波动杀意 export class BoDongShaYi extends PrePassiveSkill { name: string = 'bodongshayi'; - perent: number = 6; + perent: number = 10; maxLayer: number = 15; desc(): string { return replace(st('bodongshayi.1'), [this.perent, this.maxLayer]); diff --git a/src/views/version/update-log.vue b/src/views/version/update-log.vue index 95cabee..f06b90d 100644 --- a/src/views/version/update-log.vue +++ b/src/views/version/update-log.vue @@ -50,6 +50,9 @@ const updateLogs: any = [{ '勾魂夺魄被动数值调整', '新增自动重铸功能(费用翻倍)', '调整项链断·极被动的触发条件', + '武器杀意被动数值调整', + '狸猫足印被动数值调整', + '溃烂层数上限提升为2层,每层效果调整为(-40%护甲)', ], bug: [ '修复金刚琢在未造成伤害时也能触发的BUG'