import { initialWeapon, initialArmor, initialNeck, initialRing, i18n } from '@/config'; const { t } = i18n; const weapon = initialWeapon(); const armor = initialArmor(); const neck = initialNeck(); const ring = initialRing(); export default { sysInfo: [ { type: 'win', msg: t('welcome.0') }, { type: 'win', msg: t('welcome.1') }, ], mobile: window.innerWidth < 768, curMenu: null, equipTip: { equip: null, tipsShow: false, compare: false, tipsStyle: {}, tipsStyle2: {}, }, rebornAttribute: { hp: 0, atk: 0, crit: 0, critDmg: 0, def: 0, bloc: 0, moveSpeed: 0, battleSpeed: 0, }, rebornPoints: { count: 0, points: 0, hp: 0, atk: 0, crit: 0, critDmg: 0, def: 0, bloc: 0, moveSpeed: 0, battleSpeed: 0, }, grid: new Array(32), autoSell: [], playerAttribute: { lv: 1, coins: 0, healthRecoverySpeed: 1, endlessLv: 1, attribute: { curHp: 200, hp: 200, atk: 0, def: 0, reducPercent: 0, bloc: 0, eva: 0, crit: 0, critDmg: 150, // 初始暴击伤害150% }, weapon: weapon, armor: armor, neck: neck, ring: ring, }, shop: { item: [], waitTime: 60, freeTimes: 5, }, battle: { timeOut: 0, playerStyle: { left: '0%', backgroundPosition: '0px 96px', }, battleShow: false, }, };