import { initialWeapon, initialArmor, initialNeck, initialRing, i18n, audio_mp3 } from '@/config'; import { conisOfsell, saveArchive, getArchive } from '@/tool'; const backgound = new Audio(audio_mp3.background); backgound.loop = true; backgound.volume = 0.2; const battle = new Audio(audio_mp3.battle); battle.loop = true; battle.volume = 0.2; const music = { backgound: backgound, battle: battle, }; const { t } = i18n; export const play_music = (store, type) => { Object.keys(music).forEach((key) => { const audio = music[key]; if (key == type) { audio.play(); } else { audio.pause(); } }); }; export const set_music_muted = (store, muted) => { Object.keys(music).forEach((key) => { music[key].muted = muted; }); }; export const set_music_volume = (store, volume) => { Object.keys(music).forEach((key) => { music[key].volume = volume; }); }; export const reset_player_equi = ({ commit }) => { const equips = [initialWeapon(), initialArmor(), initialNeck(), initialRing()]; commit('set_player_equips', equips); commit('set_player_lv', 1); }; export const sell_equip = ({ state, commit }, index) => { const item = state.grid[index]; if (item.locked) { commit('set_sys_info', { msg: t('sellLocked'), type: 'warning' }); return; } const coins = conisOfsell(item); const tmp = state.grid; tmp[index] = null; commit('add_player_coins', coins); commit('set_backpack', tmp); commit('set_sys_info', { msg: `${t('sellEquip')}${coins}`, type: 'booty' }); }; export const useEquip = ({ state, commit }, index) => { const grid = state.grid; const tmp = grid[index]; const type = tmp.type; grid[index] = state.playerAttribute[type]; commit('set_player_equips', [tmp]); commit('set_backpack', grid); }; export const saveGame = ({ state, commit }) => { if (state.experiential) { commit('set_sys_info', { msg: t('experiential.1'), type: 'warning' }); } else { saveArchive(state); commit('set_sys_info', { msg: t('saveGame.2'), type: 'win' }); } }; export const loadGame = ({ commit }, data?) => { if (data) { loadArchive(commit, data); return; } getArchive().then((rsp: any) => { loadArchive(commit, rsp); }); }; const loadArchive = (commit, data) => { if (!data) { commit('set_sys_info', { msg: t('loadEmpty'), type: 'warning' }); } else if (data == 'undfind') { commit('set_sys_info', { msg: t('loadError'), type: 'warning' }); } else { commit('set_experiential', data.experiential); commit('set_player_equips', data.equips); commit('set_player_layer', data.layer || 1); commit('set_player_coins', data.coins || 0); commit('set_backpack', data.grid); commit('set_auto_sell', data.autoSell); commit('set_shop', data.shop); commit('set_points', data.points); commit('set_player_lv', data.lv || 1); commit('set_sys_info', { msg: t('loadSuccess'), type: 'win' }); } commit('call_player_attribute'); };