import { Entry, Quality, EquipBase, Equip } from './bean'; import { qualitys, entry_initor, extra_entry_num } from './constant'; const extraEntrys = ['atk', 'crit', 'critDmg', 'hp', 'def', 'atkPercent', 'defPercent', 'hpPercent', 'dmgPercent']; const coefficient = { shabby: 0.7, ordinary: 1, artifact: 1.5, epic: 1.8, unique: 2, colorful: 2 }; export const weaponColorfulCategorys = [ { name: 'qiuai', icon: 'weapon/求爱.png', entry: [ { type: 'atk', valCoefficient: 1.8 }, { type: 'crit', valCoefficient: 1.5 }, { type: 'critDmg', valCoefficient: 1.3 }, ], skill: 'IceBlade,SeeRed', }, ]; export const weaponUniqueCategorys = [ { name: 'creation', icon: 'U_Sword01.png', entry: [ { type: 'atk', valCoefficient: 1.8 }, { type: 'crit', valCoefficient: 1.5 }, { type: 'critDmg', valCoefficient: 1.3 }, ], }, { name: 'nameless', icon: 'U_Sword02.png', entry: [ { type: 'atk', valCoefficient: 2.7 }, { type: 'crit', valCoefficient: 2.5 }, ], }, { name: 'scarlet', icon: 'U_Sword03.png', entry: [ { type: 'atk', valCoefficient: 1.8 }, { type: 'crit', valCoefficient: 1.5 }, { type: 'critDmg', valCoefficient: 1.3 }, ], }, { name: 'death', icon: 'U_Sword04.png', entry: [ { type: 'atk', valCoefficient: 1.8 }, { type: 'crit', valCoefficient: 1.5 }, { type: 'critDmg', valCoefficient: 1.3 }, ], }, { name: 'frostDragon', icon: 'U_Sword05.png', entry: [ { type: 'atk', valCoefficient: 1.8 }, { type: 'crit', valCoefficient: 1.5 }, { type: 'critDmg', valCoefficient: 1.3 }, ], }, { name: 'dragon', icon: 'U_Sword06.png', entry: [ { type: 'atk', valCoefficient: 2.8 }, { type: 'critDmg', valCoefficient: 2.2 }, ], }, { name: 'adventurer', icon: 'U_Sword07.png', entry: [ { type: 'atk', valCoefficient: 2.4 }, { type: 'hp', valCoefficient: 1.8 }, ], }, { name: 'seraphim', icon: 'U_Sword08.png', entry: [ { type: 'atk', valCoefficient: 2.6 }, { type: 'def', valCoefficient: 1.8 }, ], }, { name: 'shuzhuwan', icon: 'U_Sword09.png', entry: [{ type: 'atk', valCoefficient: 3.9 }], }, { name: 'leibse', icon: 'U_Sword10.png', entry: [ { type: 'atk', valCoefficient: 1.9 }, { type: 'def', valCoefficient: 1.2 }, { type: 'bloc', valCoefficient: 0.4 }, ], }, ]; export const weaponCategorys = [ { name: 'hellrock', icon: 'W_Sword016.png', entry: [ { type: 'atk', valCoefficient: 1.2 }, { type: 'crit', valCoefficient: 1.3 }, ], }, { name: 'warrior', icon: 'W_Sword007.png', entry: [ { type: 'atk', valCoefficient: 1.2 }, { type: 'def', valCoefficient: 0.5 }, ], }, { name: 'redWillow', icon: 'W_Sword019.png', entry: [ { type: 'atk', valCoefficient: 1.3 }, { type: 'hp', valCoefficient: 1.1 }, ], }, { name: 'sword', icon: 'W_Sword001.png', entry: [{ type: 'atk', valCoefficient: 1.7 }], }, { name: 'waveBlade', icon: 'W_Sword021.png', entry: [{ type: 'atk', valCoefficient: 1.7 }], }, { name: 'furryPaw', icon: 'W_Fist003.png', entry: [ { type: 'atk', valCoefficient: 2 }, { type: 'crit', valCoefficient: 0.7 }, ], }, { name: 'iceCrystals', icon: 'W_Sword018.png', entry: [ { type: 'atk', valCoefficient: 1.4 }, { type: 'critDmg', valCoefficient: 1.3 }, ], }, ]; export const initialWeapon = () => { const type = 'weapon'; const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]); const base = new EquipBase('zhanma', 'weapon/初拥.png', [new Entry('atk', 1, '+1', 1, 1)]); const extraEntry = [new Entry('atk', 1, '+1', 1, 1)]; return new Equip(type, 1, qualityBean, base, extraEntry); }; export const createWeapon = (quality, lv) => { const type = 'weapon'; const qualityBean = new Quality(quality, coefficient[quality]); const category = getCategory(quality); const base = createBase(quality, lv, category); const extraEntry = new Array(); const extraEntryNum = extra_entry_num[quality]; for (let i = 0; i < extraEntryNum; i++) { extraEntry.push(weaponExtraEntry(quality, lv)); } return new Equip(type, lv, qualityBean, base, extraEntry); }; export const weaponExtraEntry = (quality, lv) => { const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)]; const initor = entry_initor[type]; const qualityCoefficient = coefficient[quality]; const entry = initor(lv, qualityCoefficient); return entry; }; const createBase = (quality, lv, category) => { const entry = new Array(); category.entry.forEach((item) => { const initor = entry_initor[item.type]; const qualityCoefficient = coefficient[quality]; entry.push(initor(lv, qualityCoefficient, item.valCoefficient)); }); return new EquipBase(category.name, category.icon, entry, category.skill); }; const getCategory = (quality) => { let categorys = weaponCategorys; switch (quality) { case qualitys[4]: categorys = weaponUniqueCategorys; break; case qualitys[5]: categorys = weaponColorfulCategorys; break; } return categorys[Math.floor(Math.random() * categorys.length)]; }; const weaponSample = (quality, category): Equip => { const type = 'weapon'; const lv = 100; const qualityBean = new Quality(quality, coefficient[quality]); const base = createBase(quality, lv, category); const extraEntry = new Array(); return new Equip(type, lv, qualityBean, base, extraEntry); }; const weaponSamples = { colorful: new Array(), unique: new Array(), epic: new Array(), artifact: new Array(), }; weaponColorfulCategorys.forEach((item) => { weaponSamples.colorful.push(weaponSample('colorful', item)); }); weaponUniqueCategorys.forEach((item) => { weaponSamples.unique.push(weaponSample('unique', item)); }); weaponCategorys.forEach((item) => { weaponSamples.epic.push(weaponSample('epic', item)); weaponSamples.artifact.push(weaponSample('artifact', item)); }); export { weaponSamples };