import { weapon, armor, neck, ring, jewelry, pants, shoes, bracers, quality, extraQuality } from './euips'; import * as skills from './skills'; import * as point from './point'; import * as setting from './setting'; export default class Zh { title = '挂机放置游戏'; welcome = ['欢迎你勇士,点击地图上的副本开始战斗。', '界面左上角菜单可以打开世界副本地图。']; sys = '系统'; loadEmpty = '未读取到存档!'; loadError = '存档坏了!'; loadSuccess = '读取存档成功'; sellLocked = '装备已锁定,请先解锁再出售'; sellEquip = '出售装备获得金币'; stFinish = '装备已经达到目标强化等级。'; stNoCoins = '钱不够啊,想啥呢。'; noRefreshTimes = '刷新次数不够了,等等吧。'; unEquip = '未装备'; weapon = weapon; armor = armor; neck = neck; ring = ring; jewelry = jewelry; pants = pants; shoes = shoes; bracers = bracers; quality = quality; extraQuality = extraQuality; skill = skills; point = point; lv = '等级'; reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性']; hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值']; hpPercent = ['生命加成', '角色生命值百分比']; atk = ['攻击力', '角色攻击力']; atkPercent = ['攻击加成', '角色攻击力百分比']; crit = ['暴击率', '角色暴击率']; critDmg = ['暴击伤害', '角色暴击伤害初始为150%']; def = ['防御力', '角色防御力以及计算后的减伤比例', '减伤比例采用非线性计算,护甲越高收益越低', '显示为近似值,实际上永远不会到达100%减伤']; defPercent = ['防御加成', '角色防御力百分比']; eva = ['闪避值', '角色闪避几率', '闪避几率采用非线性计算', '多个闪避来源自身乘法叠加']; bloc = ['格挡', '角色格挡伤害', '计算护甲后再计算格挡伤害就是最终受到的伤害']; blocPercent = ['格挡加成', '角色格挡百分比']; recoverSpeed = ['生命回复速度']; moveSpeed = ['移动速度']; battleSpeed = ['战斗速度']; dmgPercent = ['伤害加成']; dmgReduc = ['伤害减免']; critAvoid = ['暴击避免']; critDmgReduc = ['爆伤减免']; dps = ['秒伤', 'DPS:角色每秒伤害', '这个只是伤害数据,并没有统计防御属性,所以只是作为战斗力评估的一个依据']; coins = ['金币', '你拥有的金币数量', '在这里,钱就是万能的']; equip = '装备'; backpack = '背包(B)'; addGrid = ['扩充背包', '是否花费${0}金币扩充${1}格背包?', '废话,不差钱', '算了,太贵了', '背包最多扩充到${0}格']; neaten = '一键整理'; use = '装备'; strengthen = '强化'; stren = ['需要金币', '强化至', '垫一刀', '自动强化目标等级', '自动强化', '自动强化中', '中断自动强化']; success = '成功'; fail = '失败'; stDesc = [ '强化说明', '花费金币强化装备', '强化装备会加强装备的基础属性', '强化等级越高成功率越低', '强化等级高于5时强化失败可能会降低强化等级', '强化概率:6级80%,7级65%,8级45%,9级30%,10级以后20%', ]; reforge = '重铸'; reforgeAction = ['点击花费${0}金币重铸', '恢复原词条', '保留新词条']; reforgeDesc = ['点击任意词条花费金币重铸装备所有词条', '重铸时词条颜色与百分比值显示了该词条的等级', '重铸后可选择保留原词条或新词条']; lock = '锁定'; unlock = '解锁'; sell = '出售'; sellAll = '一键出售'; inherited = [ '继承', '继承需要花费金币:', '将身上对应部位装备强化等级继承到该装备上', '费用为两件强化到目标等级花费金币期望值的差值', '高等级装备继承到低等级不会返还差值金币', ]; cannotInherited = ['身上对应部分并未穿戴装备,无法继承', '身上装备强化等级小于或等于当前装备,无需继承']; inheritedConfirm = ['确认继承', '继承后被继承装备强化等级将清零,确认要继承吗?', '哥有钱,点了', '算了', '装备继承成功']; reRoll = ['重ROLL概率', 'ROLL到该装备后重新ROLL取装备的概率,概率越大代表掉落概率越低。']; shop = '商店(S)'; watiTime = '下次刷新次数获取:'; refreshTimes = '剩余刷新次数:'; freeRefresh = '免费刷新'; coinsRefresh = '金币刷新'; noCoinsRefresh = '钱不够啊,想啥呢。'; buy = '购买'; noSpace = '背包空间不够!'; refreshTip = '刷到了独特装备哦,不看看嘛?'; refreshConfirm = '辣鸡我不要'; refreshCancel = '让我康康'; autoSell = ['自动出售设置', '若勾选会在副本获得该品质装备时自动出售,背包满时自动出售所有品质装备', '自动出售装备']; dungeon = '副本(T)'; // difficulty = ['简单', '普通', '困难', '极难', '小秘境', '大秘境']; difficulty = { normal: '普通', hard: '困难', pain: '极难', xiaomi: '小秘境', dami: '大秘境', }; layer = '层'; dungeonTips = [ '当前副本', '当前副本BOSS额外爆率', '正常副本难度等级为:普通、困难、极难', 'BOSS有概率额外掉落独特装备,难度越高爆率越高', '100以后开放小秘境和大秘境', '大小秘境有概率掉落神话品质装备', '神话品质装备有概率提升为远古神话或太古神话', '大秘境有概率掉落强化相关卷轴(未实装)', ]; dungeonAction = ['重复挑战', '向上挑战', '开始挑战']; player = '你'; monster = '小怪'; boss = '首领'; startDungeon = '你已进入'; battle = '你遭遇了(${0}${1}),正在战斗中...'; bouts = '点击查看战斗过程'; // bout = ['回合', '你使用了【${0}】', '触发了暴击', '造成了${0}点伤害', '受到${0}点伤害', '战斗结束', '你获胜', '你战败', '偷取${0}点生命', '反弹${0}点伤害']; bout = ['战斗结束,你获胜', '战斗结束,你战败']; killMonster = '你击杀了(lv${0}${1}),累计(减去偷取)受到了${2}点伤害'; beKilled = '你被(lv${0}${1})击败,累计(减去偷取)受到了${2}点伤害'; getCoins = '获得金币:'; uniqueBooty = '稀有掉落'; dungeonSuccess = '副本探索成功'; upgrade = '你升级了,可以刷新出更高等级的副本了。'; stopDungeon = ['终止挑战', '手动中断了挑战']; rebornMenu = ['转生菜单(R)', '淦不过了?尝试转生来提升基础属性']; rebornDesc = ['转生后会失去金币与装备且等级变为1级', '转生会根据人物等级,身上装备品质强化等级计算转生点数', '持有金币与背包装备不会纳入计算']; canGetPoint = '现在转生可以获得转生点数:'; rebornConfirm = '确认转生'; rebornLvTip = '等级这么低就先别转了吧,超过lv30再来看看'; rebornNum = ['当前转生次数', '剩余转生点数']; rebornComfirm = ['你将获得${points}转生点数,同时你的金币和装备都会消失且等级变为1级。', '转了转了', '算了']; addPoints = '左键加+1,右键+10'; subtractPoints = '左键-1,右键-10'; saveGame = ['保存游戏(Ctrl+S)', '每5分钟会自动保存游戏一次', '游戏进度已经保存了。']; archive = ['存档管理(A)', '导入存档前请将存档内容粘贴到输入框内']; copyArchive = ['复制存档', '已经复制存档了,建议保存到备忘录', '复制存档失败', '复制旧存档']; pasteArchive = ['粘贴存档', '粘贴存档内容到输入框成功', '粘贴失败']; cleanArchive = ['删除存档']; uploadArchive = '上传存档'; downArchive = '下载存档'; importArchive = ['导入', '导入存档成功,继续游戏吧!', '导入存档失败', '存档版本已过期,无法导入!']; experiential = ['导入体验存档成功,体验时间${0}分钟。', '体验存档无法保存!', '体验时间已过,自动读取本地存档。']; music = ['播放或禁音背景音乐(M)']; illustrated = ['装备图鉴(I)']; version = ['版本信息和更新日志(U)']; update = ['版本更新通知', '检测到有服务器有新版本,是否刷新刷新页面更新版本?', '刷新页面', '暂时不管']; login = ['登录', '用户名', '密码', '登录/注册', '请输入用户名', '请输入密码', '登录成功']; setting = setting; }