import { Entry, Quality, EquipBase, Equip } from './bean'; import { qualitys, entry_initor, extra_entry_num } from './constant'; const extraEntrys = ['atk', 'hp', 'def', 'defPercent', 'hpPercent', 'dmgReduc', 'critAvoid', 'critDmgReduc']; const coefficient = { shabby: 0.7, ordinary: 1, artifact: 1.5, epic: 1.8, unique: 2, colorful: 2 }; export const armorColorfulCategorys = []; export const armorUniqueCategorys = [ { name: 'dispute', icon: 'U_Armor01.png', entry: [ { type: 'def', valCoefficient: 1.0 }, { type: 'hp', valCoefficient: 1.4 }, { type: 'atk', valCoefficient: 1.4 }, ], }, { name: 'jianHao', icon: 'U_Armor02.png', entry: [ { type: 'def', valCoefficient: 2.1 }, { type: 'hp', valCoefficient: 2.6 }, ], }, { name: 'samurai', icon: 'U_Armor03.png', entry: [ { type: 'def', valCoefficient: 1.3 }, { type: 'hp', valCoefficient: 1.7 }, { type: 'atk', valCoefficient: 0.9 }, ], }, { name: 'trackers', icon: 'U_Armor04.png', entry: [ { type: 'def', valCoefficient: 0.9 }, { type: 'critDmg', valCoefficient: 1.7 }, { type: 'atk', valCoefficient: 1.7 }, ], }, { name: 'rongYi', icon: 'U_Armor05.png', entry: [ { type: 'hp', valCoefficient: 1.6 }, { type: 'atk', valCoefficient: 2.4 }, { type: 'bloc', valCoefficient: 1.2 }, ], }, { name: 'nightwear', icon: 'U_Armor06.png', entry: [ { type: 'def', valCoefficient: 1.2 }, { type: 'hp', valCoefficient: 1.5 }, { type: 'atk', valCoefficient: 1.2 }, ], }, { name: 'wildDragon', icon: 'U_Armor07.png', entry: [ { type: 'def', valCoefficient: 1.5 }, { type: 'bloc', valCoefficient: 1.2 }, { type: 'hp', valCoefficient: 1.4 }, ], }, ]; export const armorCategorys = [ { name: 'guard', icon: 'A_A2.png', entry: [ { type: 'def', valCoefficient: 2 }, { type: 'hp', valCoefficient: 0.6 }, ], }, { name: 'redWillow', icon: 'A_A3.png', entry: [ { type: 'def', valCoefficient: 0.9 }, { type: 'hp', valCoefficient: 1.2 }, ], }, { name: 'warrior', icon: 'A_A5.png', entry: [ { type: 'def', valCoefficient: 1.1 }, { type: 'hp', valCoefficient: 0.8 }, ], }, { name: 'lightArmor', icon: 'A_A7.png', entry: [ { type: 'def', valCoefficient: 0.7 }, { type: 'hp', valCoefficient: 0.5 }, { type: 'atk', valCoefficient: 0.5 }, ], }, { name: 'furryArmor', icon: 'A_A9.png', entry: [ { type: 'def', valCoefficient: 0.8 }, { type: 'hp', valCoefficient: 0.8 }, { type: 'atk', valCoefficient: 0.4 }, ], }, ]; export const initialArmor = () => { const type = 'armor'; const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]); const base = new EquipBase('initial', 'A_A3.png', [new Entry('def', 1, '+1', 1, 1)]); const extraEntry = [new Entry('hp', 10, '+10', 10, 10)]; return new Equip(type, 1, qualityBean, base, extraEntry); }; export const createArmor = (quality, lv) => { const type = 'armor'; const qualityBean = new Quality(quality, coefficient[quality]); const category = getCategory(quality); const base = createBase(quality, lv, category); const extraEntry = new Array(); const extraEntryNum = extra_entry_num[quality]; for (let i = 0; i < extraEntryNum; i++) { extraEntry.push(armorExtraEntry(quality, lv)); } return new Equip(type, lv, qualityBean, base, extraEntry); }; export const armorExtraEntry = (quality, lv) => { const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)]; const initor = entry_initor[type]; const qualityCoefficient = coefficient[quality]; const entry = initor(lv, qualityCoefficient); return entry; }; const createBase = (quality, lv, category) => { const entry = new Array(); category.entry.forEach((item) => { const initor = entry_initor[item.type]; const qualityCoefficient = coefficient[quality]; entry.push(initor(lv, qualityCoefficient, item.valCoefficient)); }); return new EquipBase(category.name, category.icon, entry); }; const getCategory = (quality) => { let categorys = armorCategorys; switch (quality) { case qualitys[4]: categorys = armorUniqueCategorys; break; case qualitys[5]: categorys = armorColorfulCategorys; break; } return categorys[Math.floor(Math.random() * categorys.length)]; }; const armorSample = (quality, category): Equip => { const type = 'armor'; const lv = 100; const qualityBean = new Quality(quality, coefficient[quality]); const base = createBase(quality, lv, category); const extraEntry = new Array(); return new Equip(type, lv, qualityBean, base, extraEntry); }; const armorSamples = { colorful: new Array(), unique: new Array(), epic: new Array(), artifact: new Array(), }; armorColorfulCategorys.forEach((item) => { armorSamples.colorful.push(armorSample('colorful', item)); }); armorUniqueCategorys.forEach((item) => { armorSamples.unique.push(armorSample('unique', item)); }); armorCategorys.forEach((item) => { armorSamples.epic.push(armorSample('epic', item)); armorSamples.artifact.push(armorSample('artifact', item)); }); export { armorSamples };