import { Entry, Quality, EquipBase, Equip } from './bean'; import { qualitys, entry_initor, extra_entry_num } from './constant'; const extraEntrys = ['atk', 'crit', 'critDmg', 'hp', 'def', 'atkPercent', 'defPercent', 'hpPercent']; const coefficient = { shabby: 0.6, ordinary: 0.9, artifact: 1.3, epic: 1.6, unique: 1.8, colorful: 1.8 }; export const bracersColorfulCategorys = [ { name: 'shuzhuang', icon: 'bracers/梳妆镜.png', entry: [ { type: 'atk', valCoefficient: 1 }, { type: 'hp', valCoefficient: 0.7 }, { type: 'def', valCoefficient: 0.4 }, ], skill: 'JHSY', }, { name: 'liulipan', icon: 'bracers/琉璃盘.png', entry: [ { type: 'atk', valCoefficient: 0.6 }, { type: 'hp', valCoefficient: 1.5 }, ], skill: 'Liulipan', }, { name: 'ghdp', icon: 'bracers/勾魂夺魂.png', entry: [ { type: 'critDmg', valCoefficient: 1 }, { type: 'crit', valCoefficient: 0.4 }, { type: 'atk', valCoefficient: 0.5 }, ], skill: 'CritFear', }, { name: 'youerhuan', icon: 'bracers/白骨夫人的右耳环.png', entry: [ { type: 'critDmg', valCoefficient: 1.5 }, { type: 'atk', valCoefficient: 0.8 }, ], skill: 'Vampire1', }, { name: 'jingboyu', icon: 'bracers/金钵盂.png', entry: [ { type: 'atk', valCoefficient: 0.8 }, { type: 'hp', valCoefficient: 0.6 }, { type: 'def', valCoefficient: 0.6 }, ], skill: 'Prototype', }, { name: 'zijingboyu', icon: 'bracers/紫金钵盂.png', entry: [ { type: 'atk', valCoefficient: 0.8 }, { type: 'hp', valCoefficient: 0.6 }, { type: 'def', valCoefficient: 0.6 }, ], skill: 'Fate', }, ]; export const bracersUniqueCategorys = [ { name: 'duoqing', icon: 'bracers/多情腕.png', entry: [ { type: 'atk', valCoefficient: 1 }, { type: 'hp', valCoefficient: 0.8 }, { type: 'def', valCoefficient: 0.9 }, ], }, { name: 'wano', icon: 'bracers/玩藕.png', entry: [ { type: 'critDmg', valCoefficient: 1.5 }, { type: 'crit', valCoefficient: 0.5 }, { type: 'atk', valCoefficient: 0.8 }, ], }, { name: 'rsggu', icon: 'bracers/人参果裹布.png', entry: [ { type: 'critDmg', valCoefficient: 1.2 }, { type: 'atkPercent', valCoefficient: 1.0 }, { type: 'atk', valCoefficient: 0.7 }, ], }, { name: 'yingwu', icon: 'bracers/鹦鹉杯.png', entry: [ { type: 'critDmg', valCoefficient: 1.6 }, { type: 'atk', valCoefficient: 1.6 }, ], }, { name: 'meipusa', icon: 'bracers/美菩萨.png', entry: [ { type: 'atkPercent', valCoefficient: 1.2 }, { type: 'def', valCoefficient: 0.9 }, { type: 'hp', valCoefficient: 1.2 }, ], }, ]; export const bracersCategorys = [ { name: 'guoshi', icon: 'bracers/裹尸布.png', entry: [ { type: 'def', valCoefficient: 0.9 }, { type: 'hp', valCoefficient: 0.6 }, { type: 'atk', valCoefficient: 0.5 }, ], }, { name: 'xiuyugu', icon: 'bracers/绣与骨.png', entry: [ { type: 'crit', valCoefficient: 1.1 }, { type: 'hp', valCoefficient: 0.5 }, { type: 'atk', valCoefficient: 0.6 }, ], }, { name: 'huoshen', icon: 'bracers/火神腕.png', entry: [ { type: 'crit', valCoefficient: 1.1 }, { type: 'hp', valCoefficient: 0.6 }, { type: 'atk', valCoefficient: 0.5 }, ], }, { name: 'heishou', icon: 'bracers/黑手.png', entry: [ { type: 'crit', valCoefficient: 0.75 }, { type: 'critDmg', valCoefficient: 0.5 }, { type: 'hp', valCoefficient: 0.5 }, ], }, ]; export const initialbracers = () => { const type = 'bracers'; const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]); const base = new EquipBase('shiwangsy', 'bracers/新手.png', [new Entry('atk', 1, '+1', 1, 1)]); const extraEntry = [new Entry('hp', 20, '+20', 20, 20)]; return new Equip(type, 1, qualityBean, base, extraEntry); }; export const createbracers = (quality, lv): Equip => { const type = 'bracers'; const qualityBean = new Quality(quality, coefficient[quality]); const category = getCategory(quality); const base = createBase(quality, lv, category); const extraEntry = new Array(); const extraEntryNum = extra_entry_num[quality]; for (let i = 0; i < extraEntryNum; i++) { extraEntry.push(bracersExtraEntry(quality, lv)); } return new Equip(type, lv, qualityBean, base, extraEntry); }; export const bracersExtraEntry = (quality, lv) => { const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)]; const initor = entry_initor[type]; const qualityCoefficient = coefficient[quality]; const entry = initor(lv, qualityCoefficient); return entry; }; const createBase = (quality, lv, category) => { const entry = new Array(); category.entry.forEach((item) => { const initor = entry_initor[item.type]; const qualityCoefficient = coefficient[quality]; entry.push(initor(lv, qualityCoefficient, item.valCoefficient)); }); return new EquipBase(category.name, category.icon, entry, category.skill); }; const getCategory = (quality) => { let categorys = bracersCategorys; switch (quality) { case qualitys[4]: categorys = bracersUniqueCategorys; break; case qualitys[5]: categorys = bracersColorfulCategorys; break; } return categorys[Math.floor(Math.random() * categorys.length)]; }; const bracersSample = (quality, category): Equip => { const type = 'bracers'; const lv = 100; const qualityBean = new Quality(quality, coefficient[quality]); const base = createBase(quality, lv, category); const extraEntry = new Array(); return new Equip(type, lv, qualityBean, base, extraEntry); }; const bracersSamples = { colorful: new Array(), unique: new Array(), epic: new Array(), artifact: new Array(), }; bracersColorfulCategorys.forEach((item) => { bracersSamples.colorful.push(bracersSample('colorful', item)); }); bracersUniqueCategorys.forEach((item) => { bracersSamples.unique.push(bracersSample('unique', item)); }); bracersCategorys.forEach((item) => { bracersSamples.epic.push(bracersSample('epic', item)); bracersSamples.artifact.push(bracersSample('artifact', item)); }); export { bracersSamples };