一个全随机的刷装备小游戏
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<template>
<div class="body">
<span class="grid" v-for="(v, idx) in grid">
<div class="equip" v-if="v" @contextmenu.prevent.stop="emit('openEquipMenu', idx, $event)"
@touchstart="mobile.onTouchStart($event, [v, idx])" @touchmove="mobile.onTouchMove"
@touchend="mobile.onTouchEnd" @dblclick="commit('close_equip_tip'); dispatch('useEquip', idx);"
@mouseover="commit('show_equip_tip', { equip: v, compare: true, e: $event })"
@mouseleave="commit('close_equip_tip')">
<EquipIcon :equip="v" />
<div class="equip-lock" v-if="v.locked">
<img :src="lock_icon">
</div>
</div>
</span>
</div>
<div class="footer">
<span class="capacity" :class="{ 'height': itemNum / grid.length > 0.8 }">
{{ itemNum }}/{{ grid.length }}
</span>
<button class="button" @click="neaten">{{ t('neaten') }}</button>
<button class="button" @click="sellAll">{{ t('sellAll') }}</button>
<AutoSell />
</div>
</template>
<script lang="ts" setup>
import { useStore } from "vuex";
import { computed, onMounted, ref } from "vue";
import { useI18n } from "vue3-i18n";
import EquipIcon from "@/components/equip-icon.vue";
import { lock_icon, backpack_num } from "@/config";
import AutoSell from "./auto-sell.vue";
import { userMobile } from "@/tool";
const { t } = useI18n();
const { state, commit, dispatch } = useStore();
const grid = computed(() => {
return state.grid;
});
const emit = defineEmits(['openEquipMenu'])
const itemNum = computed(() => {
let i = 0;
state.grid.forEach((item) => {
if (item) {
i++;
}
})
return i;
});
const neaten = () => {
const tem = new Array(backpack_num);
let i = 0;
state.grid.forEach((item) => {
if (item) {
tem[i] = item
i++;
}
})
commit("set_backpack", tem);
}
const sellAll = () => {
state.grid.forEach((item, index) => {
if (item && !item.locked) {
dispatch('sell_equip', index)
}
})
}
const mobile = userMobile();
mobile.onLongTouch = (e, data) => {
e.touches[0].preventDefault = () => { };
emit('openEquipMenu', data[1], e.touches[0]);
}
mobile.onClick = (e, data) => {
commit('show_equip_tip', { equip: data[0], compare: true, e: e.touches[0] })
}
onMounted(() => { });
</script>
<style lang="scss" scoped>
.body {
width: 30rem;
height: 14rem;
margin-top: 1rem;
justify-items: flex-start;
align-items: flex-start;
flex-wrap: wrap;
display: flex;
padding-left: 1.3rem;
}
.grid {
width: 3.5rem;
height: 3.5rem;
border: 1px solid #ccc;
margin-left: -1px;
margin-top: -1px;
box-shadow: inset 0 0 6px 6px rgba($color: #000000, $alpha: 0.5);
.equip {
display: flex;
width: 100%;
cursor: pointer;
position: relative;
-webkit-touch-callout: none;
/*系统默认菜单被禁用*/
-webkit-user-select: none;
/*webkit浏览器*/
-khtml-user-select: none;
/*早起浏览器*/
-moz-user-select: none;
/*火狐浏览器*/
-ms-user-select: none;
/*IE浏览器*/
user-select: none;
/*用户是否能够选中文本*/
}
.equip-lock {
position: absolute;
top: -0.2rem;
right: -1.1rem;
border-left: 1.7rem solid transparent;
border-right: 1.7rem solid transparent;
border-bottom: 1.7rem solid rgba(255, 0, 0, 0.658);
transform: rotate(45deg);
img {
width: 1rem;
height: 1rem;
transform: rotate(-45deg) translate(-50%, -0%);
position: absolute;
top: 50%;
left: 50%;
}
}
}
.footer {
height: 4rem;
width: 100%;
.capacity {
font-size: 1.5rem;
line-height: 4rem;
float: left;
color: white;
}
.height {
color: red;
}
.button {
float: right;
margin-top: 0.9rem;
}
}
@media only screen and (max-width: 768px) {
.body {
width: 22rem;
height: 10rem;
}
.grid {
width: 2.5rem;
height: 2.5rem;
.equip-lock {
top: -0.2rem;
right: -0.7rem;
border-left: 1.2rem solid transparent;
border-right: 1.2rem solid transparent;
border-bottom: 1.2rem solid rgba(255, 0, 0, 0.658);
img {
width: 0.7rem;
height: 0.7rem;
}
}
}
.footer {
height: 3rem;
.capacity {
font-size: 1.2rem;
line-height: 3rem;
}
.button {
margin-top: 0.5rem;
}
}
}
</style>