一个全随机的刷装备小游戏
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export const action = '主动';
export const passive = '被动';
export const user = '${0}使用了${1},';
export const control = ['${0}被控制${1}回合', '控制失败', '受${0}影响,${1}无法释放技能。'];
export const crit = ['触发了暴击'];
export const attack = ['普通攻击', '伤害倍率100%', '${0}使用了${1}${4},对${2}造成了${3}点伤害'];
export const iceBlade = ['冰刃', '暴击时有${0}几率释放冰线冲击,附加${1}%攻击力的伤害和${2}回合冰冻效果。', '触发了冰刃,附加${0}点伤害,冰冻${1}${2}回合'];
export const seeRed = ['见红', '对目标施加${0}层流血,持续${1}回合。', '冷却${0}回合。'];
export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流血,持续${2}回合。', '触发鳍刺,对${0}施加${1}层流血,持续${2}回合。'];
export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${2}回合。'];
export const bhxdjc = [
'百花羞的矜持',
'当生命值低于${0}%时,获得自身最大生命值${1}%的护盾(护盾能吸收等额伤害,但每回合自然衰减10%),此效果每场战斗只能触发一次。',
'触发百花羞得矜持,获得${0}点护盾。',
];
export const tiebi = ['铁壁', '获得${0}%伤害减免,持续${1}回合,冷却时间${2}回合', '${0}使用了铁壁,获得${1}%伤害减免,持续${2}回合。'];
export const dujunqianneng = ['督军的潜能', '生命值低于${0}%时,获得${1}%伤害减免。', '血量低于${0}%,触发督军的潜能,获得${1}%伤害减免。'];
export const jinguanghushen = ['金光护身', '抵抗一次死亡,并回复${0}%的生命,此效果每场战斗只能触发一次。', '触发金光护身,回复${0}%生命。'];
export const laobukepo = ['牢不可破', '提升${0}%格挡值。'];
export const duan = ['断', '攻击目标后,若目标血量低于${0}%,则直接处决目标。', '目标血量低于${0}%,触发【断】,造成${1}点伤害'];
export const hongyan = ['红眼', '生命低于${0}%时,提高${1}点基础攻击力,且攻击附加${2}%攻击力的伤害。', '血量低于${0}%,触发红眼,附加${1}点伤害。'];
export const shayi = [
'杀意',
'攻击时增加一层杀意(每层杀意提升${0}%基础攻击力),被暴击则减少${1}层,杀意最多叠加${2}层。',
'增加一层杀意,当前${0}层',
'被暴击,减少${0}层杀意。',
];
export const numu = ['怒目', '被攻击时提升${0}%基础攻击力,最多叠加${1}层。', '增加一层怒目,当前${0}层'];
export const longteng = ['龙腾护佑', '获得${0}%伤害减免,被攻击时有${1}%概率获得${2}%生命上限的护盾。', '触发龙腾护佑,获得${0}点护盾。'];
export const SLWX = ['森罗万象', '增加${0}%攻击加成、伤害加成、暴击率、暴击伤害。'];
export const jinggangzhuo = ['金刚琢', '攻击时有${0}%几率使目标进入缴械状态${1}回合。', '触发金刚镯,目标缴械${0}回合'];
export const fengxie = ['奉邪', '每次暴击,增加${0}%的暴击伤害,最多叠加${1}层,未暴击时层数清零。', '触发奉邪,当前${0}层。', '奉邪层数清零。'];
export const shizhong = ['噬忠', '每次被暴击,增加${0}%的暴击伤害减免,最多叠加${1}层,持续到战斗结束。', '触发噬忠,当前${0}层。'];
export const shenshang = ['神赏', '暴击时有${0}%概率恢复自身生命${1}点。', '触发神赏,恢复生命${0}点。'];
export const tongjuefanji = [
'痛觉反击',
'每次受到暴击时,对目标使用刺痛反击,伤害倍率${0}%。',
'触发反击,对${0}造成${1}点伤害。',
'${0}被控制,无法释放技能。',
];
export const fate = ['化缘', '副本掉落金币奖励提高${0}%。'];
export const vampire = ['汲血', '生命偷取${0}%。', '触发汲血,偷取${0}点生命'];
export const prototype = ['现原形', '将目标变为猴子,持续${0}回合,冷却${1}回合,对boss只有${2}%成功率。'];
export const critFear = ['暴击恐惧', '暴击时附加${0}%攻击力的额外伤害。', '触发暴击恐惧,附加${0}点伤害。'];
export const liulipan = ['琉璃盘', '使用后产生黑红内丹,临时提高${0}点基础攻击力进行攻击,冷却${1}回合。'];
export const JHSY = ['镜花水月', '被攻击时有${0}%概率反弹${1}%所受伤害。', '${0}触发了镜花水月,反弹${1}点伤害。'];
export const lizhao = ['利爪', '攻击时有${0}%概率增加${1}%技能伤害倍率。', '触发利爪,增加${0}%技能伤害倍率。'];
export const judu = ['剧毒', '被攻击时有${0}%概率喷出毒液,使目标进入溃烂状态${1}回合。', '触发剧毒,${0}进度溃烂状态${1}回合。'];
export const xianglong = ['降龙', '攻击时,若生命值低于${0}%,增加${1}%伤害加成。', '触发降龙,增加${1}%伤害加成。'];
export const dalidan = ['大力丹', '提升${0}%攻击加成。'];
export const kongbulingyu = ['恐怖领域', '周围敌方目标防御力降低${0}点。', '防御力降低${0}点。'];
export const furenbihu = [
'白骨夫人的庇护',
'血量低于${0}%时,获得${1}%伤害减免,持续${2}回合,此效果每场战斗只能触发一次。',
'血量低于${0}%,触发白骨夫人的庇护,获得${1}%伤害减免',
];
export const linggan = ['灵感', '每回合回复${0}%生命。'];
export const wankang = ['顽抗', '被攻击时反弹${0}%所受伤害,最大反弹值等于${1}%生命上限。', '${0}触发顽抗,反弹${1}点伤害'];
export const wuwei = ['五味', '获得${0}%伤害减免。'];
export const atkbuff = ['提升${0}点基础攻击力。', '提升${0}%基础攻击力。', '提升${0}%攻击加成。'];
export const critbuff = ['提升${0}%暴击率。', '提升${0}%暴击伤害。', '提升${0}%暴击减免。', '提升${0}%暴击伤害减免。'];
export const defbuff = ['提升${0}点防御。', '提升${0}%防御。', '获得${0}%伤害减免。'];
export const kuilan = '防御降低${0}%。';
export const liuxue = ['每回合流失%{0}当前生命值', '受(${0}层)流血影响,${1}损失${2}生命值。'];
//未实装,待补充
export const ruiyayin = ['锐牙印', '攻击时有${0}概率偷取目标${1}%暴击率,持续${2}回合。'];
export const xuanwo = ['漩涡', '攻击时有${0}概率提升${1}%点基础攻击力,持续${2}回合,冷去${3}回合。'];
export const shichou = ['世仇', '每回合对周围地方目标施加震慑(攻击力降低${0}%)状态,最多叠加${1}层。'];
export const nuyi = ['奴役', '攻击时有${0}概率附加尸毒,持续${1}回合,若目标在尸毒持续时间内死亡,则回复所有生命。'];
export const jiupinjinlian = ['九品金莲', '目标死亡时有${0}%概率额外掉一件装备。'];
export const zhuanjie = ['黑白钻戒', '获得${0}%伤害减免。'];
export const xingyunshuzi = ['幸运数字', '战斗开始时随机获得${0}个幸运数字,攻击造成的伤害以幸运数字结尾时,????'];