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291 lines
9.1 KiB
291 lines
9.1 KiB
import { ActionSkill, Attack, Control, PrePassiveSkill, StartPassiveSkill, SufPassiveSkill } from './base'; |
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import { createt } from '../i18n'; |
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import { replace, BattleRole } from '@/tool'; |
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import { AtkPercentBuff, ControlBuff, CritDmgBuff, DmgPercentBuff, DmgReducBuff, GanDian, KuiLan, LiuXue } from './buff'; |
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const t = createt(''); |
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const st = createt('skill.'); |
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//冰刃 |
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export class IceBlade extends SufPassiveSkill { |
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name: string = 'iceBlade'; |
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rate: number = 15; |
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percent: number = 1000; |
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last: number = 1; |
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desc(): string { |
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return replace(st('iceBlade.1'), [this.rate, this.percent, this.last]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.crit && Math.random() < this.rate / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const additional = Math.ceil((owner.atk * this.percent) / 100); |
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target.addHp(-1 * additional); |
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target.putBuff(new ControlBuff(this.name, this.last)); |
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owner.extraDmgLog(replace(st('iceBlade.2'), [additional, t(target.type), this.last])); |
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} |
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} |
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// 求爱 |
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export class QiuAi extends Attack { |
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name: string = 'qiuai'; |
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order: number = 998; |
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percent: number = 240; |
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desc(): string { |
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return replace(st('qiuai.1'), [this.percent]); |
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} |
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} |
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//鳍刺 |
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export class QiCi extends SufPassiveSkill { |
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name: string = 'qici'; |
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rate: number = 30; |
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layer: number = 3; |
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last: number = 4; |
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desc(): string { |
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return replace(st('qici.1'), [this.rate, this.layer, this.last]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0 && Math.random() < this.rate / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const liuxue = new LiuXue(this.layer, this.last); |
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target.putBuff(liuxue); |
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owner.extraDmgLog(replace(st('qici.2'), [t(target.type), this.layer, this.last])); |
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} |
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} |
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//暴虐 |
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export class BaoNue extends SufPassiveSkill { |
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name: string = 'baonue'; |
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rate: number = 30; |
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last: number = 2; |
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desc(): string { |
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return replace(st('baonue.1'), [this.rate, this.last]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0 && Math.random() < this.rate / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const liuxue = new LiuXue(9999, this.last); |
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target.putBuff(liuxue); |
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owner.extraDmgLog(replace(st('baonue.2'), [t(target.type), this.last])); |
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} |
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} |
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//扎心 |
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export class ZhaXin extends StartPassiveSkill { |
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name: string = 'zhaxin'; |
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critDmg: number = 200; |
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desc(): string { |
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return replace(st('zhaxin.1'), [this.critDmg]); |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const zhaxin = new CritDmgBuff(this.name, this.critDmg, 9999); |
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owner.putBuff(zhaxin); |
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} |
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} |
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//鳌之毒 |
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export class AoZhiDu extends SufPassiveSkill { |
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name: string = 'aozhidu'; |
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last: number = 2; |
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desc(): string { |
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return replace(st('aozhidu.1'), [this.last]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const aozhidu = new KuiLan('kuilan', this.last); |
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target.putBuff(aozhidu); |
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owner.extraDmgLog(replace(st('aozhidu.2'), [t(target.type), this.last, aozhidu.layer])); |
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} |
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} |
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//十九叉 |
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export class ShiJiuCha extends SufPassiveSkill { |
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name: string = 'shijiucha'; |
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times: number = 19; |
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cout: number = 0; |
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desc(): string { |
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return replace(st('shijiucha.1'), [this.times]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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this.cout++; |
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if (this.cout >= 10) { |
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this.cout = 0; |
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const dmg = owner.dmg * this.times; |
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owner.extraDmgLog(replace(st('shijiucha.2'), [t(owner.type), dmg])); |
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} |
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} |
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} |
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//剑气动四方 |
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export class JianQiDongSiFang extends StartPassiveSkill { |
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name: string = 'jianqidongsifang'; |
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dmgPercent: number = 50; |
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dmgReduc: number = -20; |
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desc(): string { |
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return replace(st('jianqidongsifang.1'), [this.dmgPercent, this.dmgReduc * -1]); |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const buff1 = new DmgPercentBuff(this.name, this.dmgPercent, 9999); |
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owner.putBuff(buff1); |
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const buff2 = new DmgReducBuff(this.name, this.dmgReduc, 9999); |
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owner.putBuff(buff2); |
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} |
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} |
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//暴风雪 |
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export class BaoFengXue extends Control { |
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name: string = 'baofengxue'; |
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cd: number = 10; |
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last: number = 3; |
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rate: number = 100; |
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bossRate: number = 65; |
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desc(): string { |
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return replace(st('baofengxue.1'), [this.last, this.cd, this.bossRate]); |
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} |
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} |
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// 波动杀意 |
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export class BoDongShaYi extends PrePassiveSkill { |
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name: string = 'bodongshayi'; |
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precent: number = 10; |
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maxLayer: number = 15; |
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desc(): string { |
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return replace(st('bodongshayi.1'), [this.precent, this.maxLayer]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return true; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const shayi: any = owner.attackBuff.get('shayi'); |
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if (shayi) { |
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shayi.percent = this.precent; |
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shayi.maxLayer = this.maxLayer; |
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} |
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} |
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} |
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// 利刃咒 |
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export class LiRenZhou extends SufPassiveSkill { |
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name: string = 'lirenzhou'; |
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precent: number = 3; |
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layer: number[] = [1, 3]; |
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maxLayer: number = 14; |
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desc(): string { |
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return replace(st('lirenzhou.1'), [this.layer[0], this.layer[1], this.maxLayer, this.precent]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return true; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const lirenzhou = new DmgPercentBuff(this.name, this.precent, 9999, this.maxLayer); |
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const layer = this.layer[0] + Math.floor(Math.random() * (this.layer[1] - this.layer[0] + 1)); |
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lirenzhou.layer = layer; |
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owner.putBuff(lirenzhou); |
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owner.atteckLog(replace(st('lirenzhou.2'), [layer, lirenzhou.layer])); |
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} |
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} |
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// 刀刃风暴 |
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export class DaoRenFengBao extends Attack { |
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order: number = 11; |
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name: string = 'daorenfengbao'; |
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dmgPrecent: number = 80; |
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desc(): string { |
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return replace(st('daorenfengbao.1'), [this.dmgPrecent]); |
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} |
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beforeAtk(owner: BattleRole, target: BattleRole): void { |
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if (owner.action) { |
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return; |
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} else { |
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const lirenzhou = owner.attackBuff.get('lirenzhou'); |
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if (lirenzhou && lirenzhou.layer == lirenzhou.maxLayer) { |
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owner.action = this; |
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} |
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} |
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} |
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use(owner: BattleRole, target: BattleRole): void { |
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const lirenzhou: any = owner.attackBuff.get('lirenzhou'); |
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this.percent = lirenzhou.layer * this.dmgPrecent; |
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super.use(owner, target); |
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lirenzhou.layer = 0; |
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} |
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} |
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//流萤 |
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export class LiuYing extends SufPassiveSkill { |
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name: string = 'liuying'; |
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rate: number = 60; |
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layer: number = 1; |
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maxLayer: number = 3; |
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percent: number = 600; |
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last: number = 3; |
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curLayer: number = 0; |
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desc(): string { |
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return replace(st('liuying.1'), [this.rate, this.layer, this.maxLayer, this.percent, this.last]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0 && Math.random() < this.rate / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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this.curLayer += this.layer; |
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owner.extraDmgLog(replace(st('liuying.2'), [t(owner.type), this.layer, this.curLayer])); |
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if (this.curLayer >= this.maxLayer) { |
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const additional = Math.ceil((owner.atk * this.percent) / 100); |
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target.addHp(-1 * additional); |
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const gandian = new GanDian(this.last); |
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target.putBuff(gandian); |
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this.curLayer = 0; |
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owner.extraDmgLog(replace(st('liuying.3'), [t(owner.type), additional, this.last])); |
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} |
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} |
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} |
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//见红 |
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export class SeeRed extends ActionSkill { |
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name: string = 'seeRed'; |
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layer: number = 5; |
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cd: number = 5; |
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last: number = 6; |
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desc(): string { |
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return replace(st('seeRed.1'), [this.layer, this.last]) + replace(st('seeRed.2'), [this.cd]); |
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} |
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use(owner: BattleRole, target: BattleRole): void { |
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owner.skillPercent = 0; |
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const liuxue = new LiuXue(this.layer, this.last); |
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target.putBuff(liuxue); |
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owner.extraDmgLog(replace(st('user'), [t(owner.type), st(this.name + '.0')]) + replace(st('seeRed.1'), [this.layer, this.last])); |
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} |
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} |
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//失恋 |
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export class ShiLian extends StartPassiveSkill { |
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name: string = 'shilian'; |
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dmgReduce: number = -100; |
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desc(): string { |
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return replace(st('shilian.1'), [-1 * this.dmgReduce]); |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const shilian = new DmgReducBuff(this.name, this.dmgReduce, 9999); |
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owner.putBuff(shilian); |
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} |
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} |
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//混元 |
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export class HunYuan extends StartPassiveSkill { |
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name: string = 'hunyuan'; |
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atkPercent: number = 150; |
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desc(): string { |
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return replace(st('hunyuan.1'), [this.atkPercent]); |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const hunyuan = new AtkPercentBuff(this.name, this.atkPercent, 9999); |
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owner.putBuff(hunyuan); |
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} |
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} |
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//裂银河 |
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export class LieYinHe extends Attack { |
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order: number = 12; |
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name: string = 'lieyinhe'; |
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cd: number = 10; |
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desc(): string { |
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return replace(st('lieyinhe.1'), [this.cd]); |
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} |
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use(owner: BattleRole, target: BattleRole): void { |
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target.extraAttr.def = -1 * target.attr.def; |
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super.use(owner, target); |
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} |
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}
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