一个全随机的刷装备小游戏
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let commit;
export const setCommit = (data) => {
commit = data;
};
export const post = (url, data) => {
const t = new Date().getTime();
data.t = t;
const options: any = {
method: 'POST',
credentials: 'same-origin', // 设置为 同源 以发送 Cookie
body: JSON.stringify(data),
headers: {
'Content-Type': 'application/json',
},
};
return new Promise((reslove, reject) => {
fetch(url, options)
.then(responseToJson)
.then((data) => reslove(getResult(data)))
.catch((error) => reslove(false));
});
};
export const get = (url, data?) => {
const t = new Date().getTime();
if (data) {
data.t = t;
const params = new URLSearchParams(data);
url += '?' + params;
} else {
url += '?t=' + t;
}
const options: any = {
method: 'GET',
credentials: 'same-origin', // 设置为 同源 以发送 Cookie
headers: {
'Content-Type': 'application/json',
},
};
return new Promise((reslove, reject) => {
fetch(url.toString(), options)
.then(responseToJson)
.then((data) => reslove(getResult(data)))
.catch((error) => reslove(false));
});
};
const responseToJson = (response) => {
if (response.ok) {
return response.json();
} else {
commit('set_sys_info', { msg: '网络错误', type: 'warning' });
}
};
const getResult = (data) => {
if (data.message) {
commit('set_sys_info', { msg: data.message, type: data.success ? 'win' : 'warning' });
}
return data.data;
};