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134 lines
4.5 KiB
134 lines
4.5 KiB
import { SufPassiveSkill, PrePassiveSkill, CounterSkill } from './base'; |
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import { createt } from '../i18n'; |
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import { BattleRole, replace } from '@/tool'; |
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import { BaseAtkPercentBuff, DmgReducBuff } from './buff'; |
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const st = createt('skill.'); |
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const t = createt(''); |
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//断 |
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export class Duan extends SufPassiveSkill { |
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name: string = 'duan'; |
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hpPercent: number = 20; |
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order: number = 999; |
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dmg: number = 999999999; |
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desc(): string { |
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return replace(st('duan.1'), [this.hpPercent]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0 && target.attr.curHp / target.attr.hp < this.hpPercent / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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target.addHp(-1 * this.dmg); |
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owner.battleLog(replace(st('duan.2'), [this.hpPercent, this.dmg])); |
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} |
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} |
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//红眼 |
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export class HongYan extends PrePassiveSkill { |
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name: string = 'hongyan'; |
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hpPercent: number = 65; |
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atk: number = 2000; |
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atkPercent: number = 200; |
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desc(): string { |
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return replace(st('hongyan.1'), [this.hpPercent, this.atk, this.atkPercent]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.attr.curHp / owner.attr.hp < this.hpPercent / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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owner.extraAttr.baseAtk += this.atk; |
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} |
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afterAtk(owner: BattleRole, target: BattleRole): void { |
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if (this.trigger(owner, target)) { |
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const additional = Math.ceil((owner.atk * this.atkPercent) / 100); |
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target.addHp(-1 * additional); |
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owner.battleLog(replace(st('hongyan.2'), [this.hpPercent, additional])); |
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} |
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} |
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} |
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//杀意 |
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export class ShaYi extends SufPassiveSkill { |
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name: string = 'shayi'; |
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atkPercent: number = 3; |
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maxLayer: number = 10; |
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reduc: number = 3; |
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retains: string[] = ['percent', 'maxLayer']; |
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desc(): string { |
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return replace(st('shayi.1'), [this.atkPercent, this.reduc, this.maxLayer]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return owner.dmg > 0; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const shayi = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer); |
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owner.putBuff(shayi, this.retains); |
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owner.battleLog(replace(st('shayi.2'), [shayi.layer])); |
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} |
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onAtked(owner: BattleRole, target: BattleRole): void { |
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if (target.crit) { |
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const shayi = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer); |
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shayi.layer = -1 * this.reduc; |
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owner.putBuff(shayi, this.retains); |
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owner.battleLog(replace(st('shayi.3'), [this.reduc])); |
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} |
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} |
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} |
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//怒目 |
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export class NuMu extends CounterSkill { |
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name: string = 'numu'; |
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atkPercent: number = 3; |
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layer: number = 0; |
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maxLayer: number = 10; |
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desc(): string { |
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return replace(st('numu.1'), [this.atkPercent, this.maxLayer]); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return target.dmg > 0; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const numu = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer); |
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owner.putBuff(numu); |
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owner.battleLog(replace(st('numu.2'), [numu.layer])); |
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} |
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} |
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//龙腾 |
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export class LongTeng extends CounterSkill { |
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name: string = 'longteng'; |
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dmgReduc: number = 8; |
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rate: number = 8; |
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shieldPercentOfHp: number = 8; |
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desc(): string { |
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return replace(st('longteng.1'), [this.dmgReduc, this.rate, this.shieldPercentOfHp]); |
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} |
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beforeBattle(owner: BattleRole, target: BattleRole): void { |
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owner.putBuff(new DmgReducBuff(this.name, this.dmgReduc, 9999)); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return target.dmg > 0 && Math.random() < this.rate / 100; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const shield = Math.ceil((owner.attr.hp * this.shieldPercentOfHp) / 100); |
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owner.shield += shield; |
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owner.battleLog(replace(st('longteng.2'), [shield])); |
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} |
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} |
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//幸运数字 |
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export class XingYunShuZi extends SufPassiveSkill { |
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name: string = 'xingyunshuzi'; |
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num: number = 0; |
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desc(): string { |
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return st('xingyunshuzi.1'); |
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} |
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beforeBattle(owner: BattleRole, target: BattleRole): void { |
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this.num = Math.ceil(Math.random() * 9); |
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owner.battleLog(replace(st('xingyunshuzi.2'), [t(owner.type), this.num])); |
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} |
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trigger(owner: BattleRole, target: BattleRole): boolean { |
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return this.num > 0 && owner.dmg % 10 == this.num; |
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} |
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takeEffect(owner: BattleRole, target: BattleRole): void { |
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const dmg = owner.dmg * this.num; |
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target.addHp(-1 * dmg); |
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owner.battleLog(replace(st('xingyunshuzi.3'), [t(target.type), dmg])); |
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} |
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}
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