一个全随机的刷装备小游戏
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import { SufPassiveSkill, PrePassiveSkill, CounterSkill } from './base';
import { createt } from '../i18n';
import { BattleRole, replace } from '@/tool';
import { BaseAtkPercentBuff, DmgReducBuff } from './buff';
const st = createt('skill.');
const t = createt('');
//断
export class Duan extends SufPassiveSkill {
name: string = 'duan';
hpPercent: number = 20;
order: number = 999;
dmg: number = 999999999;
desc(): string {
return replace(st('duan.1'), [this.hpPercent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.dmg > 0 && target.attr.curHp / target.attr.hp < this.hpPercent / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
target.addHp(-1 * this.dmg);
owner.battleLog(replace(st('duan.2'), [this.hpPercent, this.dmg]));
}
}
//红眼
export class HongYan extends PrePassiveSkill {
name: string = 'hongyan';
hpPercent: number = 65;
atk: number = 2000;
atkPercent: number = 200;
desc(): string {
return replace(st('hongyan.1'), [this.hpPercent, this.atk, this.atkPercent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.attr.curHp / owner.attr.hp < this.hpPercent / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
owner.extraAttr.baseAtk += this.atk;
}
afterAtk(owner: BattleRole, target: BattleRole): void {
if (this.trigger(owner, target)) {
const additional = Math.ceil((owner.atk * this.atkPercent) / 100);
target.addHp(-1 * additional);
owner.battleLog(replace(st('hongyan.2'), [this.hpPercent, additional]));
}
}
}
//杀意
export class ShaYi extends SufPassiveSkill {
name: string = 'shayi';
atkPercent: number = 3;
maxLayer: number = 10;
reduc: number = 3;
retains: string[] = ['percent', 'maxLayer'];
desc(): string {
return replace(st('shayi.1'), [this.atkPercent, this.reduc, this.maxLayer]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.dmg > 0;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const shayi = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer);
owner.putBuff(shayi, this.retains);
owner.battleLog(replace(st('shayi.2'), [shayi.layer]));
}
onAtked(owner: BattleRole, target: BattleRole): void {
if (target.crit) {
const shayi = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer);
shayi.layer = -1 * this.reduc;
owner.putBuff(shayi, this.retains);
owner.battleLog(replace(st('shayi.3'), [this.reduc]));
}
}
}
//怒目
export class NuMu extends CounterSkill {
name: string = 'numu';
atkPercent: number = 3;
layer: number = 0;
maxLayer: number = 10;
desc(): string {
return replace(st('numu.1'), [this.atkPercent, this.maxLayer]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return target.dmg > 0;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const numu = new BaseAtkPercentBuff(this.name, this.atkPercent, 9999, this.maxLayer);
owner.putBuff(numu);
owner.battleLog(replace(st('numu.2'), [numu.layer]));
}
}
//龙腾
export class LongTeng extends CounterSkill {
name: string = 'longteng';
dmgReduc: number = 8;
rate: number = 8;
shieldPercentOfHp: number = 8;
desc(): string {
return replace(st('longteng.1'), [this.dmgReduc, this.rate, this.shieldPercentOfHp]);
}
beforeBattle(owner: BattleRole, target: BattleRole): void {
owner.putBuff(new DmgReducBuff(this.name, this.dmgReduc, 9999));
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return target.dmg > 0 && Math.random() < this.rate / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const shield = Math.ceil((owner.attr.hp * this.shieldPercentOfHp) / 100);
owner.shield += shield;
owner.battleLog(replace(st('longteng.2'), [shield]));
}
}
//幸运数字
export class XingYunShuZi extends SufPassiveSkill {
name: string = 'xingyunshuzi';
num: number = 0;
desc(): string {
return st('xingyunshuzi.1');
}
beforeBattle(owner: BattleRole, target: BattleRole): void {
this.num = Math.ceil(Math.random() * 9);
owner.battleLog(replace(st('xingyunshuzi.2'), [t(owner.type), this.num]));
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return this.num > 0 && owner.dmg % 10 == this.num;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const dmg = owner.dmg * this.num;
target.addHp(-1 * dmg);
owner.battleLog(replace(st('xingyunshuzi.3'), [t(target.type), dmg]));
}
}