一个全随机的刷装备小游戏
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<template>
<Tooltip :infos="[t('rebornMenu.0'), t('rebornMenu.1')]" width="12rem">
<img class="menu-img" :src="menu_icons.reborn" @click="showMenu">
</Tooltip>
<Dialog :title="t('rebornMenu.0')" v-model="showReborn" top="4rem" left='8%' padding="0.7rem">
<div class="message">
<p>{{ t('canGetPoint') + getPoints }}</p>
<div class="tips">
<p>- {{ t('rebornDesc.0') }}</p>
<p>- {{ t('rebornDesc.1') }}</p>
<p>- {{ t('rebornDesc.2') }}</p>
</div>
<div class='btn-div'>
<button class="button" @click="reborn">{{ t('rebornConfirm') }}</button>
</div>
</div>
<div class="reborn">
<div class="info">
<p>{{ t('rebornNum.0') }} :{{ rebornPoints.count }}次</p>
<p>{{ t('rebornNum.1') }} :{{ rebornPoints.points }}</p>
</div>
<div class="attributes">
<div class="attribute" v-for="attr in reborn_arrts" :key="attr">
<p>
<img :src="attr_icon_urls[attr]">
<span>
{{ t(attr + '.0') }}+{{ rebornAttribute[attr].toFixed(2) }}
{{ attr_unitys[attr] }}
</span>
</p>
<div class="group">
<Tooltip :infos="[t('subtractPoints')]" width="10rem">
<button class="button" @mousedown="mousedown(-1, attr, $event)">-</button>
</Tooltip>
<input type="number" min="0" disabled v-model="rebornPoints[attr]">
<Tooltip :infos="[t('addPoints')]" width="10rem">
<button class="button" @mousedown="mousedown(1, attr, $event)">+</button>
</Tooltip>
</div>
</div>
</div>
</div>
</Dialog>
<Confirm ref="confirm" width="10rem" :tip="t('rebornComfirm.0').replace('${points}', getPoints + '')"
:confirm="t('rebornComfirm.1')" :cancel="t('rebornComfirm.2')" @confirm="confirmReborn" />
</template>
<script lang="ts" setup>
import { useStore } from "vuex";
import { computed, onBeforeUnmount, onMounted, ref } from "vue";
import { useI18n } from "vue3-i18n";
import { Tooltip, Dialog, Confirm } from "@/components"
import { getPointsOfReborn } from "@/tool";
import { menu_icons, reborn_arrts, attr_icon_urls, attr_unitys, backpack_num } from "@/config";
const { t } = useI18n();
const { state, commit, dispatch } = useStore();
const showReborn = computed(() => {
return state.curMenu == 'reborn';
});
const getPoints = computed(() => {
return getPointsOfReborn(state.playerAttribute);
})
const rebornPoints = computed(() => {
return state.rebornPoints;
})
const rebornAttribute = computed(() => {
return state.rebornAttribute;
})
const confirm = ref();
const reborn = (e) => {
if (state.playerAttribute.lv <= 30) {
commit("set_sys_info", { msg: t('rebornLvTip'), type: 'warning' });
return
}
confirm.value.open(0, e)
}
const confirmReborn = () => {
const points = getPoints.value;
rebornPoints.value.count++;
rebornPoints.value.points += points;
dispatch('reset_player_equi')
commit('set_player_coins', 0)
commit('set_backpack', new Array(backpack_num))
}
let flag = false;
let curAttr = '';
let curNum = 0;
const mousedown = (num, attr, e) => {
flag = true;
num *= 4.5 * e.button + 1;
if (curNum == 0) {
curNum = num;
flag = true;
curAttr = attr;
changeAttribute();
}
}
const mouseup = (e) => {
const num = 4.5 * e.button + 1
if (curNum == num || curNum == num * -1) {
curNum = 0;
flag = false;
}
}
const changeAttribute = () => {
if (flag) {
debugger
const rp = rebornPoints.value;
const point = rp.points;
const oldPoint = rp[curAttr];
let num = 0;
if (curNum > 0 && point > 0) {
num = point - curNum < 0 ? point : curNum;
} else if (curNum < 0 && oldPoint > 0) {
num = oldPoint + curNum < 0 ? oldPoint * -1 : curNum;
}
if (num != 0) {
rp[curAttr] = oldPoint + num;
rp.points = point - num;
commit('set_reborn_points', rp)
}
setTimeout(changeAttribute, 100);
}
}
const showMenu = () => {
state.curMenu = showReborn.value ? null : 'reborn';
}
const keydown = (e) => {
if (e.keyCode == 82 && !e.ctrlKey) {
showMenu();
}
}
onMounted(() => {
document.addEventListener('keydown', keydown)
document.addEventListener('mouseup', mouseup)
});
onBeforeUnmount(() => {
document.removeEventListener('keydown', keydown)
document.removeEventListener('mouseup', mouseup)
})
</script>
<style lang="scss" scoped>
* {
color: white;
}
.message {
display: flex;
flex-direction: column;
border-bottom: 1px solid #ccc;
padding-bottom: 0.8rem;
.tips {
padding-left: 1.3rem;
p {
color: #999;
font-size: 0.8rem;
margin: 0rem;
}
}
p {
margin: 0.7rem;
}
.btn-div {
padding: 0.1rem;
display: flex;
justify-content: flex-end;
padding-right: 2rem;
}
}
.reborn {
padding: 0.1rem;
width: 32rem;
.info {
padding: 0.3rem;
display: flex;
justify-content: space-between;
}
}
.attributes {
padding: 0.05rem 0;
}
.attribute {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.7rem;
p {
display: flex;
align-items: center;
img {
width: 1.6rem;
height: 1.6rem;
}
span {
margin-left: 0.4rem;
}
}
.group {
display: flex;
justify-content: space-between;
input {
width: 5.5rem;
color: black;
}
}
}
</style>