一个全随机的刷装备小游戏
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import { CounterSkill, Attack, Control, GainsSkill, SufPassiveSkill, Vampire, PrePassiveSkill } from './base';
import i18n from '../i18n';
import { BattleRole, callDmgPercent, replace } from '@/tool';
const { t } = i18n;
export class Xianglong extends PrePassiveSkill {
name: string = 'xianglong';
hpPercent: number = 30;
dmgPercent: number = 100;
last: number = 1;
desc(): string {
return replace(t('skill.xianglong.1'), [this.hpPercent, this.dmgPercent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.attr.curHp / owner.attr.hp < this.hpPercent / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
const extra = owner.extraAttr;
extra.dmgPercent = callDmgPercent(extra.dmgPercent, this.dmgPercent);
owner.battleLog(replace(t('skill.xianglong.2'), [this.hpPercent, this.dmgPercent]));
}
}