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import { getCategory, createExtraEntry, createBase, createSamples } from './base';
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import { Entry, Quality, EquipBase, Equip, Categorys } from './bean';
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import { qualitys, extra_entry_num } from './constant';
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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const extraEntrys = ['atk', 'hp', 'def', 'defPercent', 'hpPercent', 'dmgReduc', 'critAvoid', 'critDmgReduc'];
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const coefficient = { shabby: 0.7, ordinary: 1, artifact: 1.5, epic: 1.8, unique: 2, colorful: 2 };
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export const pantsColorfulCategorys: Categorys[] = [
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new Categorys(
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'baizhequn',
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'pants/奎英的百褶裙.png',
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[
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{ type: 'def', valCoefficient: 1.2 },
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{ type: 'bloc', valCoefficient: 1.5 },
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{ type: 'hp', valCoefficient: 1.4 },
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],
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'FuRenPiHu'
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),
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];
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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export const pantsUniqueCategorys: Categorys[] = [
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new Categorys('mhlg', 'pants/梦回龙宫.png', [
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{ type: 'def', valCoefficient: 2 },
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{ type: 'hp', valCoefficient: 2.8 },
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]),
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new Categorys('longlin', 'pants/龙鳞胫甲.png', [
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{ type: 'def', valCoefficient: 0.9 },
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{ type: 'critDmg', valCoefficient: 1.7 },
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{ type: 'atk', valCoefficient: 1.7 },
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]),
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new Categorys('qiutu', 'pants/囚徒.png', [
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{ type: 'hp', valCoefficient: 2 },
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{ type: 'atk', valCoefficient: 2 },
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{ type: 'bloc', valCoefficient: 1.2 },
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]),
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new Categorys('wuwei', 'pants/五味.png', [
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{ type: 'def', valCoefficient: 1.2 },
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{ type: 'hp', valCoefficient: 1.7 },
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{ type: 'atk', valCoefficient: 1.0 },
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]),
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new Categorys('cangjing', 'pants/藏经甲.png', [
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{ type: 'def', valCoefficient: 1.5 },
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{ type: 'bloc', valCoefficient: 1.2 },
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{ type: 'hp', valCoefficient: 1.4 },
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]),
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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];
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export const pantsCategorys: Categorys[] = [
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new Categorys('qijia', 'pants/泣甲.png', [
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{ type: 'def', valCoefficient: 2 },
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{ type: 'hp', valCoefficient: 0.6 },
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]),
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new Categorys('guanjia', 'pants/管家服.png', [
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{ type: 'def', valCoefficient: 0.8 },
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{ type: 'hp', valCoefficient: 1.8 },
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]),
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new Categorys('egui', 'pants/饿鬼.png', [
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{ type: 'def', valCoefficient: 0.8 },
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{ type: 'hp', valCoefficient: 0.8 },
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{ type: 'atk', valCoefficient: 0.8 },
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]),
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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];
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export const initialpants = () => {
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const type = 'pants';
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const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]);
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const base = new EquipBase('initial', 'pants/新手.png', [new Entry('def', 1, '+1', 1, 1)]);
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const extraEntry = [new Entry('hp', 10, '+10', 10, 10)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
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};
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export const createpants = (quality, lv) => {
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const type = 'pants';
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const qualityBean = new Quality(quality, coefficient[quality]);
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const category = getCategory(quality, pantsCategorys, pantsUniqueCategorys, pantsColorfulCategorys);
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const base = createBase(quality, lv, category, coefficient);
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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const extraEntry = new Array();
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const extraEntryNum = extra_entry_num[quality];
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for (let i = 0; i < extraEntryNum; i++) {
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extraEntry.push(pantsExtraEntry(quality, lv));
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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}
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return new Equip(type, lv, qualityBean, base, extraEntry);
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};
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export const pantsExtraEntry = (quality, lv) => {
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return createExtraEntry(quality, lv, extraEntrys, coefficient);
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};
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export const pantsSamples = createSamples(pantsCategorys, pantsUniqueCategorys, pantsColorfulCategorys, 'pants', coefficient);
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