一个全随机的刷装备小游戏
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import { SufPassiveSkill, PassiveSkill } from './base';
import i18n from '../i18n';
import { BattleRole, replace } from '@/tool';
const { t } = i18n;
//断
export class Duan extends SufPassiveSkill {
name: string = 'duan';
rate: number = 10;
order: number = 999;
dmg: number = 999999999;
desc(): string {
return replace(t('skill.duan.1'), [this.rate]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return target.attr.curHp / target.attr.hp < this.rate / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
target.addHp(-1 * this.dmg);
const log = replace(t('skill.duan.2'), [this.rate, this.dmg]);
owner.battleLog(log);
}
}