一个全随机的刷装备小游戏
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import { Entry, Quality, EquipBase, Equip } from './bean';
import { qualitys, entry_initor, extra_entry_num } from './constant';
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const extraEntrys = ['atk', 'hp', 'def', 'defPercent', 'hpPercent', 'dmgReduc', 'critAvoid', 'critDmgReduc'];
const coefficient = { shabby: 0.7, ordinary: 1, artifact: 1.5, epic: 1.8, unique: 2, colorful: 2 };
export const armorColorfulCategorys = [
{
name: 'baihua',
icon: 'armor/百花内甲.png',
entry: [
{ type: 'def', valCoefficient: 1.0 },
{ type: 'hp', valCoefficient: 1.4 },
{ type: 'atk', valCoefficient: 1.4 },
],
skill: 'BHXDJC',
},
];
export const armorUniqueCategorys = [
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{
name: 'dispute',
icon: 'U_Armor01.png',
entry: [
{ type: 'def', valCoefficient: 1.0 },
{ type: 'hp', valCoefficient: 1.4 },
{ type: 'atk', valCoefficient: 1.4 },
],
},
{
name: 'jianHao',
icon: 'U_Armor02.png',
entry: [
{ type: 'def', valCoefficient: 2.1 },
{ type: 'hp', valCoefficient: 2.6 },
],
},
{
name: 'samurai',
icon: 'U_Armor03.png',
entry: [
{ type: 'def', valCoefficient: 1.3 },
{ type: 'hp', valCoefficient: 1.7 },
{ type: 'atk', valCoefficient: 0.9 },
],
},
{
name: 'trackers',
icon: 'U_Armor04.png',
entry: [
{ type: 'def', valCoefficient: 0.9 },
{ type: 'critDmg', valCoefficient: 1.7 },
{ type: 'atk', valCoefficient: 1.7 },
],
},
{
name: 'rongYi',
icon: 'U_Armor05.png',
entry: [
{ type: 'hp', valCoefficient: 1.6 },
{ type: 'atk', valCoefficient: 2.4 },
{ type: 'bloc', valCoefficient: 1.2 },
],
},
{
name: 'nightwear',
icon: 'U_Armor06.png',
entry: [
{ type: 'def', valCoefficient: 1.2 },
{ type: 'hp', valCoefficient: 1.5 },
{ type: 'atk', valCoefficient: 1.2 },
],
},
{
name: 'wildDragon',
icon: 'U_Armor07.png',
entry: [
{ type: 'def', valCoefficient: 1.5 },
{ type: 'bloc', valCoefficient: 1.2 },
{ type: 'hp', valCoefficient: 1.4 },
],
},
];
export const armorCategorys = [
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{
name: 'guard',
icon: 'A_A2.png',
entry: [
{ type: 'def', valCoefficient: 2 },
{ type: 'hp', valCoefficient: 0.6 },
],
},
{
name: 'redWillow',
icon: 'A_A3.png',
entry: [
{ type: 'def', valCoefficient: 0.9 },
{ type: 'hp', valCoefficient: 1.2 },
],
},
{
name: 'warrior',
icon: 'A_A5.png',
entry: [
{ type: 'def', valCoefficient: 1.1 },
{ type: 'hp', valCoefficient: 0.8 },
],
},
{
name: 'lightArmor',
icon: 'A_A7.png',
entry: [
{ type: 'def', valCoefficient: 0.7 },
{ type: 'hp', valCoefficient: 0.5 },
{ type: 'atk', valCoefficient: 0.5 },
],
},
{
name: 'furryArmor',
icon: 'A_A9.png',
entry: [
{ type: 'def', valCoefficient: 0.8 },
{ type: 'hp', valCoefficient: 0.8 },
{ type: 'atk', valCoefficient: 0.4 },
],
},
];
export const initialArmor = () => {
const type = 'armor';
const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]);
const base = new EquipBase('initial', 'A_A3.png', [new Entry('def', 1, '+1', 1, 1)]);
const extraEntry = [new Entry('hp', 10, '+10', 10, 10)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
};
export const createArmor = (quality, lv) => {
const type = 'armor';
const qualityBean = new Quality(quality, coefficient[quality]);
const category = getCategory(quality);
const base = createBase(quality, lv, category);
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const extraEntry = new Array();
const extraEntryNum = extra_entry_num[quality];
for (let i = 0; i < extraEntryNum; i++) {
extraEntry.push(armorExtraEntry(quality, lv));
}
return new Equip(type, lv, qualityBean, base, extraEntry);
};
export const armorExtraEntry = (quality, lv) => {
const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)];
const initor = entry_initor[type];
const qualityCoefficient = coefficient[quality];
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const entry = initor(lv, qualityCoefficient);
return entry;
};
const createBase = (quality, lv, category) => {
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const entry = new Array();
category.entry.forEach((item) => {
const initor = entry_initor[item.type];
const qualityCoefficient = coefficient[quality];
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entry.push(initor(lv, qualityCoefficient, item.valCoefficient));
});
return new EquipBase(category.name, category.icon, entry, category.skill);
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};
const getCategory = (quality) => {
let categorys = armorCategorys;
switch (quality) {
case qualitys[4]:
categorys = armorUniqueCategorys;
break;
case qualitys[5]:
categorys = armorColorfulCategorys;
break;
}
return categorys[Math.floor(Math.random() * categorys.length)];
};
const armorSample = (quality, category): Equip => {
const type = 'armor';
const lv = 100;
const qualityBean = new Quality(quality, coefficient[quality]);
const base = createBase(quality, lv, category);
const extraEntry = new Array();
return new Equip(type, lv, qualityBean, base, extraEntry);
};
const armorSamples = {
colorful: new Array(),
unique: new Array(),
epic: new Array(),
artifact: new Array(),
};
armorColorfulCategorys.forEach((item) => {
armorSamples.colorful.push(armorSample('colorful', item));
});
armorUniqueCategorys.forEach((item) => {
armorSamples.unique.push(armorSample('unique', item));
});
armorCategorys.forEach((item) => {
armorSamples.epic.push(armorSample('epic', item));
armorSamples.artifact.push(armorSample('artifact', item));
});
export { armorSamples };