一个全随机的刷装备小游戏
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import { Entry, Quality, EquipBase, Equip } from './bean';
import { qualitys, entry_initor, extra_entry_num } from './constant';
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const extraEntrys = ['atk', 'crit', 'critDmg', 'hp', 'def', 'atkPercent', 'defPercent', 'hpPercent', 'dmgPercent'];
const coefficient = { shabby: 0.7, ordinary: 1, artifact: 1.5, epic: 1.8, unique: 2, colorful: 2 };
export const weaponColorfulCategorys = [
{
name: 'qiuai',
icon: 'weapon/求爱.png',
entry: [
{ type: 'atk', valCoefficient: 1.8 },
{ type: 'crit', valCoefficient: 1.5 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
skill: 'IceBlade,SeeRed',
},
];
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export const weaponUniqueCategorys = [
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{
name: 'creation',
icon: 'U_Sword01.png',
entry: [
{ type: 'atk', valCoefficient: 1.8 },
{ type: 'crit', valCoefficient: 1.5 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
},
{
name: 'nameless',
icon: 'U_Sword02.png',
entry: [
{ type: 'atk', valCoefficient: 2.7 },
{ type: 'crit', valCoefficient: 2.5 },
],
},
{
name: 'scarlet',
icon: 'U_Sword03.png',
entry: [
{ type: 'atk', valCoefficient: 1.8 },
{ type: 'crit', valCoefficient: 1.5 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
},
{
name: 'death',
icon: 'U_Sword04.png',
entry: [
{ type: 'atk', valCoefficient: 1.8 },
{ type: 'crit', valCoefficient: 1.5 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
},
{
name: 'frostDragon',
icon: 'U_Sword05.png',
entry: [
{ type: 'atk', valCoefficient: 1.8 },
{ type: 'crit', valCoefficient: 1.5 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
},
{
name: 'dragon',
icon: 'U_Sword06.png',
entry: [
{ type: 'atk', valCoefficient: 2.8 },
{ type: 'critDmg', valCoefficient: 2.2 },
],
},
{
name: 'adventurer',
icon: 'U_Sword07.png',
entry: [
{ type: 'atk', valCoefficient: 2.4 },
{ type: 'hp', valCoefficient: 1.8 },
],
},
{
name: 'seraphim',
icon: 'U_Sword08.png',
entry: [
{ type: 'atk', valCoefficient: 2.6 },
{ type: 'def', valCoefficient: 1.8 },
],
},
{
name: 'shuzhuwan',
icon: 'U_Sword09.png',
entry: [{ type: 'atk', valCoefficient: 3.9 }],
},
{
name: 'leibse',
icon: 'U_Sword10.png',
entry: [
{ type: 'atk', valCoefficient: 1.9 },
{ type: 'def', valCoefficient: 1.2 },
{ type: 'bloc', valCoefficient: 0.4 },
],
},
];
export const weaponCategorys = [
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{
name: 'hellrock',
icon: 'W_Sword016.png',
entry: [
{ type: 'atk', valCoefficient: 1.2 },
{ type: 'crit', valCoefficient: 1.3 },
],
},
{
name: 'warrior',
icon: 'W_Sword007.png',
entry: [
{ type: 'atk', valCoefficient: 1.2 },
{ type: 'def', valCoefficient: 0.5 },
],
},
{
name: 'redWillow',
icon: 'W_Sword019.png',
entry: [
{ type: 'atk', valCoefficient: 1.3 },
{ type: 'hp', valCoefficient: 1.1 },
],
},
{
name: 'sword',
icon: 'W_Sword001.png',
entry: [{ type: 'atk', valCoefficient: 1.7 }],
},
{
name: 'waveBlade',
icon: 'W_Sword021.png',
entry: [{ type: 'atk', valCoefficient: 1.7 }],
},
{
name: 'furryPaw',
icon: 'W_Fist003.png',
entry: [
{ type: 'atk', valCoefficient: 2 },
{ type: 'crit', valCoefficient: 0.7 },
],
},
{
name: 'iceCrystals',
icon: 'W_Sword018.png',
entry: [
{ type: 'atk', valCoefficient: 1.4 },
{ type: 'critDmg', valCoefficient: 1.3 },
],
},
];
export const initialWeapon = () => {
const type = 'weapon';
const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]);
const base = new EquipBase('zhanma', 'weapon/初拥.png', [new Entry('atk', 1, '+1', 1, 1)]);
const extraEntry = [new Entry('atk', 1, '+1', 1, 1)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
};
export const createWeapon = (quality, lv) => {
const type = 'weapon';
const qualityBean = new Quality(quality, coefficient[quality]);
const category = getCategory(quality);
const base = createBase(quality, lv, category);
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const extraEntry = new Array();
const extraEntryNum = extra_entry_num[quality];
for (let i = 0; i < extraEntryNum; i++) {
extraEntry.push(weaponExtraEntry(quality, lv));
}
return new Equip(type, lv, qualityBean, base, extraEntry);
};
export const weaponExtraEntry = (quality, lv) => {
const type = extraEntrys[Math.floor(Math.random() * extraEntrys.length)];
const initor = entry_initor[type];
const qualityCoefficient = coefficient[quality];
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const entry = initor(lv, qualityCoefficient);
return entry;
};
const createBase = (quality, lv, category) => {
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const entry = new Array();
category.entry.forEach((item) => {
const initor = entry_initor[item.type];
const qualityCoefficient = coefficient[quality];
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entry.push(initor(lv, qualityCoefficient, item.valCoefficient));
});
return new EquipBase(category.name, category.icon, entry, category.skill);
};
const getCategory = (quality) => {
let categorys = weaponCategorys;
switch (quality) {
case qualitys[4]:
categorys = weaponUniqueCategorys;
break;
case qualitys[5]:
categorys = weaponColorfulCategorys;
break;
}
return categorys[Math.floor(Math.random() * categorys.length)];
};
const weaponSample = (quality, category): Equip => {
const type = 'weapon';
const lv = 100;
const qualityBean = new Quality(quality, coefficient[quality]);
const base = createBase(quality, lv, category);
const extraEntry = new Array();
return new Equip(type, lv, qualityBean, base, extraEntry);
};
const weaponSamples = {
colorful: new Array(),
unique: new Array(),
epic: new Array(),
artifact: new Array(),
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};
weaponColorfulCategorys.forEach((item) => {
weaponSamples.colorful.push(weaponSample('colorful', item));
});
weaponUniqueCategorys.forEach((item) => {
weaponSamples.unique.push(weaponSample('unique', item));
});
weaponCategorys.forEach((item) => {
weaponSamples.epic.push(weaponSample('epic', item));
weaponSamples.artifact.push(weaponSample('artifact', item));
});
export { weaponSamples };