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import { getCategory, createExtraEntry, createBase, createSamples } from './base';
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import { Entry, Quality, EquipBase, Equip, Categorys } from './bean';
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import { qualitys, extra_entry_num } from './constant';
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const extraEntrys = ['atk', 'crit', 'critDmg', 'hp', 'def', 'bloc'];
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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const coefficient = { shabby: 0.6, ordinary: 0.9, artifact: 1.3, epic: 1.6, unique: 1.8, colorful: 1.8 };
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export const neckColorfulCategorys: Categorys[] = [];
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export const neckUniqueCategorys: Categorys[] = [
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new Categorys('demonSlayer', 'U_neck01.png', [
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{ type: 'atk', valCoefficient: 1.0 },
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{ type: 'hp', valCoefficient: 0.8 },
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{ type: 'def', valCoefficient: 0.9 },
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]),
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new Categorys('darkDragon', 'U_neck02.png', [
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{ type: 'critDmg', valCoefficient: 1.5 },
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{ type: 'crit', valCoefficient: 0.5 },
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{ type: 'hp', valCoefficient: 0.8 },
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]),
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new Categorys('single', 'U_neck03.png', [
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{ type: 'critDmg', valCoefficient: 1.5 },
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{ type: 'bloc', valCoefficient: 0.7 },
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{ type: 'hp', valCoefficient: 0.7 },
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]),
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new Categorys('demons', 'U_neck04.png', [
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{ type: 'critDmg', valCoefficient: 1.6 },
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{ type: 'atk', valCoefficient: 1.6 },
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]),
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new Categorys('ipaya', 'U_neck05.png', [
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{ type: 'bloc', valCoefficient: 0.9 },
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{ type: 'def', valCoefficient: 0.9 },
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{ type: 'hp', valCoefficient: 1.3 },
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]),
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];
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export const neckCategorys: Categorys[] = [
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new Categorys('crusade', 'Ac_1.png', [
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{ type: 'def', valCoefficient: 0.9 },
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{ type: 'hp', valCoefficient: 0.5 },
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{ type: 'bloc', valCoefficient: 0.6 },
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]),
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new Categorys('gintamaEyes', 'Ac_5.png', [
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{ type: 'crit', valCoefficient: 1.1 },
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{ type: 'hp', valCoefficient: 0.5 },
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{ type: 'atk', valCoefficient: 0.6 },
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]),
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new Categorys('iceDragon', 'Ac_7.png', [
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{ type: 'crit', valCoefficient: 0.75 },
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{ type: 'critDmg', valCoefficient: 0.5 },
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{ type: 'hp', valCoefficient: 0.5 },
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]),
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];
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export const initialNeck = () => {
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const type = 'neck';
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const qualityBean = new Quality(qualitys[0], coefficient[qualitys[0]]);
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const base = new EquipBase('initial', 'Ac_3.png', [new Entry('atk', 1, '+1', 1, 1)]);
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N多功能新增与调整
1.新增装备属性:伤害加成,伤害减免,暴击避免,爆伤减免,移动速度,转生属性副本行进速度更改为移动速度
2.新增装备类型:饰品,裤子,鞋子,护腕
3.新增装备品质:多彩,多彩品质装备拥有独特的主被动技能
4.新增部分多彩品质装备(暂无产出途径)
5.调整战斗逻辑,适配新增属性和技能
6.调整护甲减伤比例(调低)
7.调整格挡属性数值(调低)
8.调整暴击率和暴击伤害数值随装备等级线性增长(1级为原来一半,100级与原来相等)
9.调整转生点对移动速度的加成(调低)
10.新增装备图标资源
11.装备图鉴显示方式调整
3 weeks ago
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const extraEntry = [new Entry('crit', 10, '+10%', 10, 10)];
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return new Equip(type, 1, qualityBean, base, extraEntry);
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};
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export const createNeck = (quality, lv) => {
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const type = 'neck';
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const qualityBean = new Quality(quality, coefficient[quality]);
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const category = getCategory(quality, neckCategorys, neckUniqueCategorys, neckColorfulCategorys);
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const base = createBase(quality, lv, category, coefficient);
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const extraEntry = new Array();
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const extraEntryNum = extra_entry_num[quality];
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for (let i = 0; i < extraEntryNum; i++) {
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extraEntry.push(createExtraEntry(quality, lv, extraEntrys, coefficient));
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}
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return new Equip(type, lv, qualityBean, base, extraEntry);
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};
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export const neckSamples = createSamples(neckCategorys, neckUniqueCategorys, neckColorfulCategorys, 'neck', coefficient);
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