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加点速度也受游戏加速影响

2.0
许孟阳 3 weeks ago
parent
commit
24db1bb57a
  1. 5
      src/config/i18n/zh/index.ts
  2. 6
      src/store/action.ts
  3. 2
      src/views/point/point.vue
  4. 3
      src/views/version/update-log.vue

5
src/config/i18n/zh/index.ts

@ -9,9 +9,6 @@ export default class Zh { @@ -9,9 +9,6 @@ export default class Zh {
welcome = ['欢迎你勇士,点击地图上的副本开始战斗。', '界面左上角菜单可以打开世界副本地图。'];
sys = '系统';
loadEmpty = '未读取到存档!';
loadError = '存档坏了!';
loadSuccess = '读取存档成功';
sellLocked = '装备已锁定,请先解锁再出售';
sellEquip = '出售装备获得金币';
stFinish = '装备已经达到目标强化等级。';
@ -93,7 +90,7 @@ export default class Zh { @@ -93,7 +90,7 @@ export default class Zh {
'融合说明',
'消耗同名太古装备可进行装备融合',
'一星太古可消耗任意材料重置融合属性类型',
'一星以上太古可消耗同星融合属性类型相同的材料升星,最多升为三星',
'一星以上太古可消耗同星融合属性类型相同的材料升星,最多升为三星',
'融合属性品质为一星:神话,二星:远古,三星:太古',
],
confirm: ['融合后作为材料的装备将会消失,确认要融合吗?', '确定', '算了'],

6
src/store/action.ts

@ -87,9 +87,9 @@ export const loadGame = ({ commit }, data?) => { @@ -87,9 +87,9 @@ export const loadGame = ({ commit }, data?) => {
};
const loadArchive = (commit, data) => {
if (!data) {
commit('set_sys_info', { msg: t('loadEmpty'), type: 'warning' });
commit('set_sys_info', { msg: t('archive.empty'), type: 'warning' });
} else if (data == 'undfind') {
commit('set_sys_info', { msg: t('loadError'), type: 'warning' });
commit('set_sys_info', { msg: t('archive.error'), type: 'warning' });
} else {
commit('set_archive_flag', data.flag);
commit('set_experiential', data.experiential);
@ -101,7 +101,7 @@ const loadArchive = (commit, data) => { @@ -101,7 +101,7 @@ const loadArchive = (commit, data) => {
commit('set_shop', data.shop);
commit('set_points', data.points);
commit('set_player_lv', data.lv || 1);
commit('set_sys_info', { msg: t('loadSuccess'), type: 'win' });
commit('set_sys_info', { msg: t('archive.load'), type: 'win' });
}
commit('call_player_attribute');
};

2
src/views/point/point.vue

@ -123,7 +123,7 @@ const changeAttribute = () => { @@ -123,7 +123,7 @@ const changeAttribute = () => {
rp.has = point - num;
commit('set_points', rp)
}
setTimeout(changeAttribute, 10);
setTimeout(changeAttribute, 200 / state.speed);
}
}

3
src/views/version/update-log.vue

@ -42,7 +42,8 @@ const updateLogs: any = [{ @@ -42,7 +42,8 @@ const updateLogs: any = [{
adjust: [
'新增太古装备融合功能',
'加强存档校验',
'系统设置新增游戏加速',
'系统设置新增游戏加速(强化和重铸)',
'加点速度也受游戏加速影响',
],
bug: [
'修复远古装备也能做融合材料BUG'

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