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@ -63,7 +63,9 @@ export const callPlayerAttribute = (playerAttribute: any, rA: any) => {
@@ -63,7 +63,9 @@ export const callPlayerAttribute = (playerAttribute: any, rA: any) => {
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critdmg = attribute.critDmg / 100; |
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attribute.dps = Math.ceil((1 - crit + crit * critdmg) * atk); |
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//计算减伤比例
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attribute.reducPercent = (0.5 * attribute.def) / (35 + 0.55 * attribute.def) + (0.06 * attribute.def) / (attribute.def + 200); |
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attribute.def = 500; |
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// attribute.reducPercent = (0.5 * attribute.def) / (35 + 0.55 * attribute.def) + (0.09 * attribute.def) / (attribute.def + 200);
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attribute.reducPercent = (0.5 * attribute.def) / (200 + 0.502 * attribute.def); |
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return attribute; |
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}; |
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