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更新

1.取消怪物攻击加成上限,
2.怪物部分属性上限调整:暴击避免:100%,暴击伤害减免:500%
3.修复十九叉显示BUG
4.背包格子上限增加
v1.0
许孟阳 4 days ago
parent
commit
7d068a2013
  1. 6
      src/config/beings.ts
  2. 2
      src/config/i18n/zh/skills.ts
  3. 2
      src/views/backpack/grid.vue
  4. 2
      src/views/version/update-log.vue

6
src/config/beings.ts

@ -21,10 +21,9 @@ const rate_factor = { normal: 1, hard: 2, pain: 3, xiaomi: 4, dami: 5 }; @@ -21,10 +21,9 @@ const rate_factor = { normal: 1, hard: 2, pain: 3, xiaomi: 4, dami: 5 };
const monster_attr_max = {
crit: 120,
critDmg: 1000,
critAvoid: 120,
critDmgReduc: 1000,
critAvoid: 100,
critDmgReduc: 500,
def: 800,
atkPercent: 6500,
};
export class Attribute {
@ -147,7 +146,6 @@ export class Monster extends Attribute { @@ -147,7 +146,6 @@ export class Monster extends Attribute {
checkMax = (layer) => {
const max = deepCopy(monster_attr_max);
max.def += layer;
max.atkPercent += layer;
Object.keys(max).forEach((key) => {
this[key] > max[key] && (this[key] = max[key]);
});

2
src/config/i18n/zh/skills.ts

@ -12,7 +12,7 @@ export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流 @@ -12,7 +12,7 @@ export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流
export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${1}回合。'];
export const zhaxin = ['扎心', '获得${0}%暴击伤害加成。'];
export const aozhidu = ['鳌之毒', '攻击时使目标进入溃烂状态${0}回合。', '触发鳌之毒,${0}进入溃烂状态${1}回合'];
export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${0}点伤害'];
export const shijiucha = ['十九叉', '每九次攻击获得连刺状态,使得第十次攻击附加${0}倍伤害。', '${0}触发十九叉连刺,附加${1}点伤害'];
export const jianqidongsifang = ['剑气动四方', '攻击造成的伤害增加${0}%,但被攻击时受到的伤害也增加${1}%。'];
export const baofengxue = ['暴风雪', '使目标进入冰冻状态${0}回合,冷却${1}回合。对boss只有${2}%成功率。'];
export const bodongshayi = ['波动杀意', '每层杀意提升的基础攻击力提高到${0}%,并且杀意最多可以叠加${1}层'];

2
src/views/backpack/grid.vue

@ -49,7 +49,7 @@ const userCoins = computed(() => { @@ -49,7 +49,7 @@ const userCoins = computed(() => {
})
const needCoins = 2000000;
const addNum = 8;
const maxNum = 160;
const maxNum = 320;
const itemNum = computed(() => {
let i = 0;

2
src/views/version/update-log.vue

@ -44,6 +44,8 @@ const updateLogs: any = [{ @@ -44,6 +44,8 @@ const updateLogs: any = [{
'怪物部分属性增加上限:暴击率:120%,暴击伤害:1000%,暴击避免:120%,暴击伤害减免:1000%,护甲:1100,攻击加成:6500%',
'怪物部分属性上限调整:护甲:800+大秘境层数,攻击加成:(6500+大秘境层数)%',
'镜花水月反弹上限现在受怪物护甲减伤影响',
'取消怪物攻击加成上限,怪物部分属性上限调整:暴击避免:100%,暴击伤害减免:500%,',
'背包格子上限增加到320',
]
}, {
date: '2025-05-22', version: '1.0',

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