|
|
@ -6,8 +6,8 @@ export const control = ['${0}被控制${1}回合', '控制失败', '受${0}影 |
|
|
|
export const crit = ['触发了暴击']; |
|
|
|
export const crit = ['触发了暴击']; |
|
|
|
|
|
|
|
|
|
|
|
export const attack = ['普通攻击', '伤害倍率100%', '${0}使用了${1}${4},对${2}造成了${3}点伤害']; |
|
|
|
export const attack = ['普通攻击', '伤害倍率100%', '${0}使用了${1}${4},对${2}造成了${3}点伤害']; |
|
|
|
|
|
|
|
export const qiuai = ['求爱', '攻击技能,技能伤害倍率${0}%']; |
|
|
|
export const iceBlade = ['冰刃', '暴击时有${0}几率释放冰线冲击,附加${1}%攻击力的伤害和${2}回合冰冻效果。', '触发了冰刃,附加${0}点伤害,冰冻${1}${2}回合']; |
|
|
|
export const iceBlade = ['冰刃', '暴击时有${0}几率释放冰线冲击,附加${1}%攻击力的伤害和${2}回合冰冻效果。', '触发了冰刃,附加${0}点伤害,冰冻${1}${2}回合']; |
|
|
|
export const seeRed = ['见红', '对目标施加${0}层流血,持续${1}回合。', '冷却${0}回合。']; |
|
|
|
|
|
|
|
export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流血,持续${2}回合。', '触发鳍刺,对${0}施加${1}层流血,持续${2}回合。']; |
|
|
|
export const qici = ['鳍刺', '攻击时有${0}%概率对目标施加${1}层流血,持续${2}回合。', '触发鳍刺,对${0}施加${1}层流血,持续${2}回合。']; |
|
|
|
export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${1}回合。']; |
|
|
|
export const baonue = ['暴虐', '攻击时有${0}%概率使目标筋脉爆裂,施加满层流血,持续${1}回合。', '触发暴虐,对${0}施加满层流血,持续${1}回合。']; |
|
|
|
export const zhaxin = ['扎心', '获得${0}%暴击伤害加成。']; |
|
|
|
export const zhaxin = ['扎心', '获得${0}%暴击伤害加成。']; |
|
|
@ -21,7 +21,14 @@ export const lirenzhou = [ |
|
|
|
'攻击时随机召唤${0}-${1}把刀刃环身,最多可积攒${2}把刀刃,每把提供${3}%伤害加成。', |
|
|
|
'攻击时随机召唤${0}-${1}把刀刃环身,最多可积攒${2}把刀刃,每把提供${3}%伤害加成。', |
|
|
|
'召唤${0}把刀刃,当前环身刀刃数量:${1}', |
|
|
|
'召唤${0}把刀刃,当前环身刀刃数量:${1}', |
|
|
|
]; |
|
|
|
]; |
|
|
|
export const daorenfengbao = ['刀刃风暴', '当刀刃积攒到上限时,将所有刀刃刺向目标,每把刀刃造成普通攻击${0}%的伤害。']; |
|
|
|
export const daorenfengbao = ['刀刃风暴', '当刀刃积攒到上限时,将所有刀刃刺向目标,每把刀刃提供${0}%的技能伤害倍率。']; |
|
|
|
|
|
|
|
export const liuying = [ |
|
|
|
|
|
|
|
'流萤', |
|
|
|
|
|
|
|
'攻击目标时有${0}%概率向目标附加${1}层荧光,达到${2}层后消耗所有荧光层数对目标造成${3}%攻击力的附加伤害,并附加${4}回合感电。', |
|
|
|
|
|
|
|
'触发流萤,向${0}附加${1}层荧光,当前荧光层数:${2}。', |
|
|
|
|
|
|
|
'消耗所有荧光层数,对${0}造成${1}点伤害,并附加${2}回合感电。', |
|
|
|
|
|
|
|
]; |
|
|
|
|
|
|
|
export const seeRed = ['见红', '对目标施加${0}层流血,持续${1}回合。', '冷却${0}回合。']; |
|
|
|
|
|
|
|
|
|
|
|
export const bhxdjc = [ |
|
|
|
export const bhxdjc = [ |
|
|
|
'百花羞的矜持', |
|
|
|
'百花羞的矜持', |
|
|
@ -39,11 +46,7 @@ export const xingyunshuzi = [ |
|
|
|
'${0}在本场战斗的幸运数字为:${1}。', |
|
|
|
'${0}在本场战斗的幸运数字为:${1}。', |
|
|
|
'触发幸运数字,对${0}额外造成${1}点伤害', |
|
|
|
'触发幸运数字,对${0}额外造成${1}点伤害', |
|
|
|
]; |
|
|
|
]; |
|
|
|
export const duan = [ |
|
|
|
export const duan = ['断', '攻击目标后,若目标血量低于${0}%,则直接处决目标。', '目标血量低于${0}%,触发【断】,造成${1}点伤害']; |
|
|
|
'断', |
|
|
|
|
|
|
|
'攻击目标后,若目标血量低于${0}%,则直接处决目标。', |
|
|
|
|
|
|
|
'目标血量低于${0}%,触发【断】,造成${1}点伤害', |
|
|
|
|
|
|
|
]; |
|
|
|
|
|
|
|
export const hongyan = ['红眼', '生命低于${0}%时,提高${1}点基础攻击力,且攻击附加${2}%攻击力的伤害。', '血量低于${0}%,触发红眼,附加${1}点伤害。']; |
|
|
|
export const hongyan = ['红眼', '生命低于${0}%时,提高${1}点基础攻击力,且攻击附加${2}%攻击力的伤害。', '血量低于${0}%,触发红眼,附加${1}点伤害。']; |
|
|
|
export const shayi = [ |
|
|
|
export const shayi = [ |
|
|
|
'杀意', |
|
|
|
'杀意', |
|
|
@ -65,6 +68,7 @@ export const tongjuefanji = [ |
|
|
|
'触发反击,对${0}造成${1}点伤害。', |
|
|
|
'触发反击,对${0}造成${1}点伤害。', |
|
|
|
'${0}被控制,无法释放技能。', |
|
|
|
'${0}被控制,无法释放技能。', |
|
|
|
]; |
|
|
|
]; |
|
|
|
|
|
|
|
export const jianying = ['坚硬', '获得${0}%伤害减免。']; |
|
|
|
|
|
|
|
|
|
|
|
export const fate = ['化缘', '副本掉落金币奖励提高${0}%。']; |
|
|
|
export const fate = ['化缘', '副本掉落金币奖励提高${0}%。']; |
|
|
|
export const vampire = ['汲血', '生命偷取${0}%。', '触发汲血,偷取${0}点生命']; |
|
|
|
export const vampire = ['汲血', '生命偷取${0}%。', '触发汲血,偷取${0}点生命']; |
|
|
@ -94,6 +98,7 @@ export const defbuff = ['提升${0}点防御。', '提升${0}%防御。', '获 |
|
|
|
export const blocbuff = ['提升${0}点格挡。', '提升${0}%格挡。']; |
|
|
|
export const blocbuff = ['提升${0}点格挡。', '提升${0}%格挡。']; |
|
|
|
export const kuilan = '防御降低${0}%。'; |
|
|
|
export const kuilan = '防御降低${0}%。'; |
|
|
|
export const liuxue = ['每回合流失%{0}当前生命值', '受(${0}层)流血影响,${1}损失${2}生命值。']; |
|
|
|
export const liuxue = ['每回合流失%{0}当前生命值', '受(${0}层)流血影响,${1}损失${2}生命值。']; |
|
|
|
|
|
|
|
export const gandian = '受到伤害增加${0}%。'; |
|
|
|
|
|
|
|
|
|
|
|
//未实装,待补充
|
|
|
|
//未实装,待补充
|
|
|
|
|
|
|
|
|
|
|
|