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面板增加基础攻击和攻击加成显示

2.0
许孟阳 3 weeks ago
parent
commit
b4fc57b149
  1. 9
      src/config/i18n/zh/index.ts
  2. 2
      src/views/backpack/player.vue
  3. 1
      src/views/version/update-log.vue

9
src/config/i18n/zh/index.ts

@ -37,6 +37,7 @@ export default class Zh { @@ -37,6 +37,7 @@ export default class Zh {
reborn = ['转生次数', '玩家当前等级与转生次数', '成功挑战首领时会提升等级', '超过30级时可以转生获取更强力的初始属性'];
hp = ['生命值', '当前生命值/最大生命值', '每秒会回复2%的最大生命值'];
hpPercent = ['生命加成', '角色生命值百分比'];
baseAtk = ['基础攻击', '角色基础攻击力'];
atk = ['攻击力', '角色攻击力'];
atkPercent = ['攻击加成', '角色攻击力百分比'];
crit = ['暴击率', '角色暴击率'];
@ -75,7 +76,13 @@ export default class Zh { @@ -75,7 +76,13 @@ export default class Zh {
];
reforge = {
title: '重铸',
desc: ['重铸说明', '点击任意词条花费金币重铸装备所有词条', '重铸时词条颜色与百分比值显示了该词条的等级', '重铸后可选择保留原词条或新词条', '自动重铸的费用是手动重铸的两倍'],
desc: [
'重铸说明',
'点击任意词条花费金币重铸装备所有词条',
'重铸时词条颜色与百分比值显示了该词条的等级',
'重铸后可选择保留原词条或新词条',
'自动重铸的费用是手动重铸的两倍',
],
action: ['点击花费${0}金币重铸', '恢复原词条', '保留新词条'],
atuo: ['重铸目标', '自动重铸', '自动重铸中', '中断自动重铸'],
};

2
src/views/backpack/player.vue

@ -51,7 +51,7 @@ const attribute = computed(() => { @@ -51,7 +51,7 @@ const attribute = computed(() => {
return state.playerAttribute.attribute;
});
const attrs = ['dps', 'atk', 'crit', 'critDmg', 'dmgPercent', 'hp', 'def', 'bloc', 'dmgReduc', 'critAvoid', 'critDmgReduc', 'moveSpeed'];
const attrs = ['dps','baseAtk', 'atkPercent', 'atk', 'crit', 'critDmg', 'dmgPercent', 'hp', 'def', 'bloc', 'dmgReduc', 'critAvoid', 'critDmgReduc', 'moveSpeed'];
const coins = computed(() => {
return state.playerAttribute.coins;
})

1
src/views/version/update-log.vue

@ -44,6 +44,7 @@ const updateLogs: any = [{ @@ -44,6 +44,7 @@ const updateLogs: any = [{
'神话装备【求爱】技能调整',
'梳妆镜被动调整,降低触发概率,改回真实伤害',
'新增收藏品神话:初恋',
'面板增加基础攻击和攻击加成显示',
],
bug: [
'修正狸猫利刃技能描述(实际效果没变)',

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