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平衡性调整

1.武器杀意被动数值调整
2狸猫足印被动数值调整
3溃烂层数上限提升为2层,每层效果调整为(-40%护甲)
2.0
许孟阳 2 months ago
parent
commit
f08908530a
  1. 2
      src/config/skill/bracers.ts
  2. 2
      src/config/skill/buff.ts
  3. 2
      src/config/skill/weapon.ts
  4. 3
      src/views/version/update-log.vue

2
src/config/skill/bracers.ts

@ -53,7 +53,7 @@ export class JuDu extends CounterSkill {
//利爪 //利爪
export class LiZhao extends PrePassiveSkill { export class LiZhao extends PrePassiveSkill {
name: string = 'lizhao'; name: string = 'lizhao';
rate: number = 30; rate: number = 50;
percent: number = 100; percent: number = 100;
desc(): string { desc(): string {
return replace(t('skill.lizhao.1'), [this.rate, this.percent]); return replace(t('skill.lizhao.1'), [this.rate, this.percent]);

2
src/config/skill/buff.ts

@ -157,7 +157,7 @@ export class ControlBuff extends AttackBuff {
//溃烂 //溃烂
export class KuiLan extends PercentAttackedBuff { export class KuiLan extends PercentAttackedBuff {
constructor(name: string, last: number) { constructor(name: string, last: number) {
super(name, 50, last); super(name, 40, last, 2);
} }
desc(): string { desc(): string {
return replace(t('skill.kongbulingyu.2'), [this.percent]); return replace(t('skill.kongbulingyu.2'), [this.percent]);

2
src/config/skill/weapon.ts

@ -153,7 +153,7 @@ export class BaoFengXue extends Control {
// 波动杀意 // 波动杀意
export class BoDongShaYi extends PrePassiveSkill { export class BoDongShaYi extends PrePassiveSkill {
name: string = 'bodongshayi'; name: string = 'bodongshayi';
perent: number = 6; perent: number = 10;
maxLayer: number = 15; maxLayer: number = 15;
desc(): string { desc(): string {
return replace(st('bodongshayi.1'), [this.perent, this.maxLayer]); return replace(st('bodongshayi.1'), [this.perent, this.maxLayer]);

3
src/views/version/update-log.vue

@ -50,6 +50,9 @@ const updateLogs: any = [{
'勾魂夺魄被动数值调整', '勾魂夺魄被动数值调整',
'新增自动重铸功能(费用翻倍)', '新增自动重铸功能(费用翻倍)',
'调整项链断·极被动的触发条件', '调整项链断·极被动的触发条件',
'武器杀意被动数值调整',
'狸猫足印被动数值调整',
'溃烂层数上限提升为2层,每层效果调整为(-40%护甲)',
], ],
bug: [ bug: [
'修复金刚琢在未造成伤害时也能触发的BUG' '修复金刚琢在未造成伤害时也能触发的BUG'

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