一个全随机的刷装备小游戏
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import { SufPassiveSkill, PassiveSkill, PrePassiveSkill } from './base';
import i18n from '../i18n';
import { BattleRole, replace } from '@/tool';
const { t } = i18n;
//断
export class Duan extends SufPassiveSkill {
name: string = 'duan';
hpPercent: number = 20;
order: number = 999;
dmg: number = 999999999;
desc(): string {
return replace(t('skill.duan.1'), [this.hpPercent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.dmg > 0 && target.attr.curHp / target.attr.hp < this.hpPercent / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
target.addHp(-1 * this.dmg);
owner.battleLog(replace(t('skill.duan.2'), [this.hpPercent, this.dmg]));
}
}
//红眼
export class HongYan extends PrePassiveSkill {
name: string = 'hongyan';
hpPercent: number = 65;
atk: number = 2000;
atkPercent: number = 200;
desc(): string {
return replace(t('skill.hongyan.1'), [this.hpPercent, this.atk, this.atkPercent]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return owner.attr.curHp / owner.attr.hp < this.hpPercent / 100;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
owner.extraAttr.baseAtk += this.atk;
}
afterAtk(owner: BattleRole, target: BattleRole): void {
if (this.trigger(owner, target)) {
const additional = Math.ceil((owner.atk * this.atkPercent) / 100);
target.addHp(-1 * additional);
owner.battleLog(replace(t('skill.hongyan.2'), [this.hpPercent, additional]));
}
}
}
//杀意
export class ShaYi extends PrePassiveSkill {
name: string = 'shayi';
atkPercent: number = 3;
layer: number = 0;
maxLayer: number = 10;
reduc: number = 3;
desc(): string {
return replace(t('skill.shayi.1'), [this.atkPercent, this.reduc, this.maxLayer]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return true;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
owner.extraAttr.baseAtk += (this.atkPercent / 100) * this.layer * owner.attr.baseAtk;
}
afterAtk(owner: BattleRole, target: BattleRole): void {
this.layer < this.maxLayer && this.layer++;
owner.battleLog(replace(t('skill.shayi.2'), [this.layer]));
}
onAtked(owner: BattleRole, target: BattleRole): void {
if (target.crit) {
this.layer -= this.reduc;
this.layer < 0 && (this.layer = 0);
owner.battleLog(replace(t('skill.shayi.2'), [this.reduc]));
}
}
}
//怒目
export class NuMu extends PrePassiveSkill {
name: string = 'numu';
atkPercent: number = 3;
layer: number = 0;
maxLayer: number = 10;
desc(): string {
return replace(t('skill.numu.1'), [this.atkPercent, this.maxLayer]);
}
trigger(owner: BattleRole, target: BattleRole): boolean {
return true;
}
takeEffect(owner: BattleRole, target: BattleRole): void {
owner.extraAttr.baseAtk += (this.atkPercent / 100) * this.layer * owner.attr.baseAtk;
}
onAtked(owner: BattleRole, target: BattleRole): void {
if (target.dmg > 0) {
this.layer < this.maxLayer && this.layer++;
owner.battleLog(replace(t('skill.numu.2'), [this.layer]));
}
}
}